Polka is a popular folk dance that has Czech and Polish roots.
<h3>What is Polka?</h3>
Polka is a type of dance which has its root originally from Czech. It is a fast type of dance involving two people.
Polka dancers perform in pairs or couples, either in the face-to-face position or while standing side by side, with the man's arm around the woman's waist and her hand on his shoulder.
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Answer:
Agam Created a Visual Learning Program
Explanation:
To encourage the development of visual skills and visual memory in students, Agam worked with a group of educational experts in the 1980s to create the Agam Visual Cognition program. The 36-unit course is designed for preschool students and focuses on improving visual thinking to improve cognitive and emotional development. The program makes use of flash cards, transparencies, and plastic shapes of various sizes and colors.
Explanation:
The Priesthood Is Necessary for Family Exaltation. We must do certain things to achieve exaltation and live with our Father in Heaven. With the help of the priesthood, we can do all of them. ... Although we can obey some of the commandments without the priesthood, the ordinances of exaltation depend on priesthood power.
Emotionalism would be the answer! Its a wonderful art form that expresses feelings, moods and ideas!
The very first video games were the result of experiments and hobbies in the 50s and 60s, created within university confines. They were mostly created out of boredom and were no more sophisticated than monotone blocks or blips on Cathode Ray Tubes. Their function was simple: to facilitate competition between others or with oneself.
Soon the concept became commercial, and as time went by, competition, consumer demand and technological advances fueled the evolution of video games. Increases in storage permitted more content. Greater memory and processing speeds allowed complex movement and visual effects to improve. Simple moveable objects gave way to vaguely recognizable characters. A single screen of activity grew into "side-scrolling," and eventually movement through simulated three-dimensional space. Inevitably, all these developments became the source for the growth of narrative in video games.