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[B], developing the art style guide and production plan.
It wouldn't be [A], because patches are released to consumers of the game, to fix bugs and add new content, which won't be done until post-production.
It wouldn't be [C] either, as it is also post-production, because you are sending the game to produced, packaged and shipped, meaning the game has already been pretty much fully developed.
Answer:
B. Can't stop things from doing wrong.
Explanation:
Life is never for certain there are so many unpredictable things that can happen like at one moment you are turning onto the street and you get into a car accident you didn't plan for that to happen. Anything can happen on a day to day basis that's why something can go wrong and all your plans won't work anymore.
<span>Filtering of packets as they leave the network destined for the internet is called packet filtering. This firewall technique is also known as static filtering, and it is mainly used to control network access through the process of monitoring both outgoing and incoming packets. Along with monitoring, it functions to allow the packets to pass or halt which takes place based on the source of Internet Protocol.</span>