Answer: Linear
Explanation: A linear pair of angles is formed when two lines intersect. Two angles are said to be linear if they are adjacent angles formed by two intersecting lines. The measure of a straight angle is 180 degrees, so a linear pair of angles must add up to 180 degrees.
Answer:
They are congruent by SAS
Step-by-step explanation:
MQ=PN
The angles with markings also go together
The line right in the middle is the second side because of the reflexive property
Volume units quarts to gallons (fluid and dry) conversion factor is 0.25 (quart is 1/4 of an gallon). To find out how many gallons in quarts, multiply by the factor, or simply use the converter below.
1 Quart = 0.25 (1/4) Gallon [US, UK, Fluid or Dry]
Quart and gallon are imperial and US customary volume measurement units. In US customary system, both units have different volume capacity for dry and fluid measurements but in imperial (UK), the volume is the same for both fluid and dry measurement.
<span>The two points that are most distant from (-1,0) are
exactly (1/3, 4sqrt(2)/3) and (1/3, -4sqrt(2)/3)
approximately (0.3333333, 1.885618) and (0.3333333, -1.885618)
Rewriting to express Y as a function of X, we get
4x^2 + y^2 = 4
y^2 = 4 - 4x^2
y = +/- sqrt(4 - 4x^2)
So that indicates that the range of values for X is -1 to 1.
Also the range of values for Y is from -2 to 2.
Additionally, the ellipse is centered upon the origin and is symmetrical to both the X and Y axis.
So let's just look at the positive Y values and upon finding the maximum distance, simply reflect that point across the X axis. So
y = sqrt(4-4x^2)
distance is
sqrt((x + 1)^2 + sqrt(4-4x^2)^2)
=sqrt(x^2 + 2x + 1 + 4 - 4x^2)
=sqrt(-3x^2 + 2x + 5)
And to simplify things, the maximum distance will also have the maximum squared distance, so square the equation, giving
-3x^2 + 2x + 5
Now the maximum will happen where the first derivative is equal to 0, so calculate the first derivative.
d = -3x^2 + 2x + 5
d' = -6x + 2
And set d' to 0 and solve for x, so
0 = -6x + 2
-2 = -6x
1/3 = x
So the furthest point will be where X = 1/3. Calculate those points using (1) above.
y = +/- sqrt(4 - 4x^2)
y = +/- sqrt(4 - 4(1/3)^2)
y = +/- sqrt(4 - 4(1/9))
y = +/- sqrt(4 - 4/9)
y = +/- sqrt(3 5/9)
y = +/- sqrt(32)/sqrt(9)
y = +/- 4sqrt(2)/3
y is approximately +/- 1.885618</span>