The privacy-related risk that threatens Joel is the data breach. The data breach occurs when someone or an individual is likely to breach private information in which the individual is likely to stole, transmit, or gain access to someone else's data without their knowledge or knowing that someone is accessing their personal data.
Answer:
No
Explanation:
a single program or application is a software
The answer is;
Current
Voltage
Power/Wattage
Circuit
Water moving through pipes is like electricity flowing in a circuit. The flow of electricity is an actual flow of electrons. That movement of electrons is what is known as current. Think of current as the volume of water flowing through a water pipe. The electrons need some force or pressure to move, and so is water in a pipe. The voltage is that electromotive force; the pressure that pushes the electrons in a system. The power measured in Watts is the rate at which the energy is consumed. For the current to flow the circuit must be complete. Otherwise we cannot say that we have power if the circuit is not closed.
Answer:
The answer is below
Explanation:
In my personal opinion what a "successful" console in the future will need to include to sell well is "a big library of games." This feature will help a console supports many games that will appeal to all categories of gamers.
The changes in technology, gaming culture, and overall society has affected the game market in many ways such as:
1. In terms of technology: it has made the game manufacturers both the console and third-party game developers to improve their gaming features. For example, the advancement in gaming pads becoming wireless. The gaming console having internet or online features, where gamers can play with each other around the world from their rooms. Also, the gaming character design looking more and more like the real-life personality it represents.
2. In terms of gaming culture: modern games are no longer for teenagers alone. It is now appealing to adults as well. This is evident in football players and coaches playing the games and talking about it. Even some players tend to influence their ratings in the game by mentioning how good they are in the press in comparison to the rating game developers are giving them.
3. Overall society has now seen gaming consoles as part of everyday life. The parents, researchers, and even feminist groups are now well aware of the gaming industry. And each of the stakeholders involved is influenced by how the game consoles manufacturers market their games through media, sports personalities, celebrities, etc.