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Deffense [45]
3 years ago
13

Será que me podrían ayudar pasandome los códigos por favor

Computers and Technology
1 answer:
docker41 [41]3 years ago
5 0

help me by passing the google codes to me for the following reasons

Explanation:

Somebody trying to set up Google Voice accidentally entered in your phone number, or, more likely, some scammer is trying to trick you into verifying your number for their Google account, so they can acquire another GV number for nefarious purposes, like robocalling or harassment.

The scammer is, in reality, going through the Google Voice setup process. The tell Google Voice to call or to text your personal number and it gives you the code, along with a warning to not share the code with anyone. Somehow, you ignore that explicit warning and give the scammer the code number.

Go to https://voice.google.com and select a Google Voice number. You can search by city or area code and then choose one from the list. Press the Verify button to verify your phone number. You will be prompted to enter a number to link, add your stolen phone number and hit "SEND CODE".

Criminals can steal your phone number by pretending to be you, and then moving your number to another phone. They'll then receive security codes sent via SMS on their phone, helping them gain access to your bank account and other secure services.

When you set up a Google Account, you can let Google know your phone's number. If you do, we'll verify that the number is yours. For your security, we'll re-verify from time to time to make sure that your phone's number is still yours.

Turn off 2-Step Verification

  • Open your Google Account.
  • In the "Security" section, select 2-Step Verification. You might need to sign in.
  • Select Turn off.
  • A pop-up window will appear to confirm that you want to turn off 2-Step Verification. Select Turn off.

Change how you get verification codes

  • On your Android phone or tablet, open your device's Settings app Google. Google Account.
  • At the top, tap Security.
  • Under "Signing in to Google," tap 2-Step Verification.
  • Under "Voice or text message," next to a phone number, tap Edit .
  • At the bottom, tap Change Phone.
  • Follow the steps on the screen.

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There will be 10 numbers stored contiguously in the computer at location x 7000 . Write a complete LC-3 program, starting at loc
Artist 52 [7]

Answer:

The LC-3 (Little Computer 3) is an ISA definition for a 16-bit computer. Its architecture includes physical memory mapped I/O via a keyboard and display; TRAPs to the operating system for handling service calls; conditional branches on N, Z, and P condition codes; a subroutine call/return mechanism; a minimal set of operation instructions (ADD, AND, and NOT); and various addressing modes for loads and stores (direct, indirect, Base+offset, PC-relative, and an immediate mode for loading effective addresses). Programs written in LC-3 assembler execute out of a 65536 word memory space. All references to memory, from loading instructions to loading and storing register values, pass through the get Mem Adr() function. The hardware/software function of Project 5 is to translate virtual addresses to physical addresses in a restricted memory space. The following is the default, pass-through, MMU code for all memory references by the LC-3 simulator.

unsigned short int get Mem Adr(int va, int rwFlg)

{

unsigned short int pa;

// Warning: Use of system calls that can cause context switches may result in address translation failure

// You should only need to use gittid() once which has already been called for you below. No other syscalls

// are necessary.

TCB* tcb = get TCB();

int task RPT = tcb [gettid()].RPT;

pa = va;

// turn off virtual addressing for system RAM

if (va < 0x3000) return &memory[va];

return &memory[pa];

} // end get MemAdr

Simple OS, Tasks, and the LC-3 Simulator

We introduce into our simple-os a new task that is an lc3 Task. An lc3 Task is a running LC-3 simulator that executes an LC-3 program loaded into the LC-3 memory. The memory for the LC-3 simulator, however, is a single global array. This single global array for memory means that alllc3 Tasks created by the shell use the same memory for their programs. As all LC-3 programs start at address 0x3000 in LC-3, each task overwrites another tasks LC-3 program when the scheduler swaps task. The LC-3 simulator (lc3 Task) invokes the SWAP command every several LC-3 instruction cycles. This swap invocation means the scheduler is going to be swapping LC-3 tasks before the tasks actually complete execution so over writing another LC-3 task's memory in the LC-3 simulator is not a good thing.

You are going to implement virtual memory for the LC-3 simulator so up to 32 LC-3 tasks can be active in the LC-3 simulator memory without corrupting each others data. To implement the virtual memory, we have routed all accesses to LC-3 memory through a get Mem Adr function that is the MMU for the LC-3 simulator. In essence, we now have a single LC-3 simulator with a single unified global memory array yet we provide multi-tasking in the simulator for up to 32 LC-3 programs running in their own private address space using virtual memory.

We are implementing a two level page table for the virtual memory in this programming task. A two level table relies on referring to two page tables both indexed by separate page numbers to complete an address translation from a virtual to a physical address. The first table is referred to as the root page table or RPT for short. The root page table is a fixed static table that always resides in memory. There is exactly one RPT per LC-3 task. Always.

The memory layout for the LC=3 simulator including the system (kernel) area that is always resident and non-paged (i.e., no virtual address translation).

The two figures try to illustrate the situation. The lower figure below demonstrates the use of the two level page table. The RPT resident in non-virtual memory is first referenced to get the address of the second level user page table or (UPT) for short. The right figure in purple and green illustrates the memory layout more precisely. Anything below the address 0x3000 is considered non-virtual. The address space is not paged. The memory in the region 0x2400 through 0x3000 is reserved for the RPTs for up to thirty-two LC-3 tasks. These tables are again always present in memory and are not paged. Accessing any RPT does not require any type of address translation.

The addresses that reside above 0x3000 require an address translation. The memory area is in the virtual address space of the program. This virtual address space means that a UPT belonging to any given task is accessed using a virtual address. You must use the RPT in the system memory to keep track of the correct physical address for the UPT location. Once you have the physical address of the UPT you can complete the address translation by finding the data frame and combining it with the page offset to arrive at your final absolute physical address.

A Two-level page table for virtual memory management.

x7000 123F x7000 0042

x7001 6534 x7001 6534

x7002 300F x7002 300F

x7003 4005 after the program is run, memory x7003 4005

x7004 3F19

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Answer:

no meme

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Which of the following rules should be used to keep the appropriate distance between your vehicle and the vehicle in front of yo
S_A_V [24]
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Michael a programmer, is writing an algorithm to solve programming problems, Guide him to write an algorithm
Nadusha1986 [10]

Answer:

Algorithms need to be simple, factual, and explained in simple but relevant vocabulary, and must be step by step, and none of the step should be missing.

Hence, first you need to understand the requirement, which can be yours or your clients.

Then consider each module of the problem, and separate each of them from the others. Now, understand the relationship between each module. And then you need to understand how you can combine them in one algorithm.

Also remember, the modules are functions. and various functions combine together to form an algorithm. We can have separate algorithms for each module as well, and then you can combine them together in right continuity to form the one single program.

Also, a project can have a loads of programs with other parts like images and various other assets and technologies.

However, everything starts with algorithms. And if are good at explaining, and a sound vocabulary, plus can explain the process well, you can explain the process well, and write a good algorithm definitely. Learn languages like Python, C, and C++  to start with, and then continue with Java, R etc. Remember we still uses functional programming as well like through Haskell etc.

The below is an example of sample algorithm. John wants to check what Ana has brought for him.

Step 1: Ana arrives with meat, which can be of goat or chicken

Step 2: John: Hi Ana

Step3: Yes John

Step 4 What meat is that Ana

Step 5: Goat

Step 7: Thanks Ana for Bringng Goat Meat

Step 8: Stop

In the above algorithm John confirms that what meat Ana has brought for him. And he comes to know She has bought Goat meat. This is the simplest of algorithm with no loop. And the complexity can be increased to any level.

Explanation:

The Answer is self explanatory, and has all that is required.

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