Answer:
a. Overhead cost per blender = $28.27
Explanation:
Overhead rate = $149,315 / 3,945
Overhead rate = $37.85
Overhead cost per blender = (Blender Direct labor hours * Overhead rate) / Units of blunder Produced and sold
Overhead cost per blender = (1,195 * $37.85) / 1,600
Overhead cost per blender = $45,230.75 / 1,600
Overhead cost per blender = $28.27
Answer:
June 30
Explanation:
As per the revenue recognition principle, the revenue is recognized when it is earned or realized that means service is performed but the payment is not made at the time of providing the service.
It is not get impacted when will be the cash received.
So, in the given case, the large sale is made on June 30 and on June 30 the revenue would be recognized.
The answer is b location of markets
Dude why did you put this question like 5 times??
Answer:
Overhead absorption rate
= Overhead absorbed/Actual labour cost x 100
= $4,400/$800 x 100
= 550% of direct labour cost
Explanation:
Since the overhead absorbed is $4,400, there is need to divide the overhead absorbed by actual direct labour cost multiplied by 100. This gives the overhead application rate.