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slavikrds [6]
4 years ago
6

Mr. Varol, a middle school teacher, doesn't quite know what to make of Jacob, one of his high-achieving students. When Mr. Varol

assigns a challenging in-class project that has to be completed within a certain time period and as part of a cooperative learning group, Jacob often ignores the efforts of the other members of his group and continues to work beyond the time limit. The behavior that Jacob exhibits under these conditions most likely reflects _______.
English
1 answer:
aivan3 [116]4 years ago
6 0

Answer:

A learning disability.

Explanation:

Jacob has a few symptoms of learning disability: he is much too focused on the task and on his work, ignores the work of others, has no time references. This could mean a learning disability (if taken the example in depth). Mr. Varol could talk to his parents to find out more about Jacob's life and determine if he has, indeed, a disability.

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5 The comparison drawn in lines 50 through 53
swat32

Line 50 and line 53 express the grandmother's awareness of the varied experiences of life in the city, as shown in option 1.

<h3>How is this variety expressed?</h3>
  • The grandmother watches the people in the city.
  • People do different activities.
  • The grandmother sees that the city is dynamic and busy.

The narrator shows how the grandmother observes people doing completely different things, in the same urban environment. In this environment, people are walking, talking, waiting for buses, and getting into taxis, among others.

This is very different from the monotony of country life.

This question is about the text "Caramelo" written by Sandra Cisneros.

Learn more about Cisneros at the link:

brainly.com/question/10947505

#SPJ1

3 0
2 years ago
What's the difference between idiom and irony?<br><br> How can I improve my English Language? :P
Gala2k [10]
Irony is very similar to sarcasm as a play on words. Idiom is a group of words to creat an image such as "you are barking up the wrong tree".
6 0
3 years ago
Read 2 more answers
compare the two representations of god as a creator mentioned in the lamb and the tyger,find at least three words
S_A_V [24]
In "The Lamb", God is known as the being that made the lamb, and I quote from <u>The Lamb</u> by William Blake "Gave thee life and bid thee feed". God is represented as the person that does this. In 'The Tyger", it refers to the lamb, and I quote, "did he who make the lamb make thee?". In all, really God is referred to as who made both of these amazing creatures. Hope this helps!
8 0
4 years ago
Witch statement is true of facts and opinion
9966 [12]

Answer:

A fact is a statement that is true and it can be judged objectively. So that, a fact is true and correct in all circumstances. An opinion, however, is a statement that based on a belief; it shows how someone feels. Indeed, opinion and fact are not synonyms.

3 0
3 years ago
What could be a good conclusion sentences about video games?? <br>PLEASE HELP!!!!​
My name is Ann [436]

Answer:

here ya go lad

Explanation:

   Like many popular, entertaining, and addicting kid activities, video and computer games are looked down upon by many parents as time-wasters, and worse, and parents think that these games rot the brain. Also, the media and some experts are readily blamed for violent video games as the reason why some youth become violent or commit extreme anti-social behaviour. But many scientists and psychologists find that video games have many benefits – the main one being making kids smart. Video games may teach kids high-level thinking skills that they will need in the future.

   A new study compiled by scientists at Yale University has found that video games are not harmful as long as those who play do not spend most of their time engaged in them. The Yale study says that the boys who played video games had better grades than those who did not, on average, and were less like to smoke cigarettes and engage in the consumption of banned substances like marijuana. Only 5 per cent of them had behaviour patterns like relieving tension only through gaming, having powerful urges to game that they cannot control, trying to limit time spent on video games, and failing. (Peart)

   From the study, we can see that video games teach many skills to the developing child. Examples of these skills include problem-solving abilities, perseverance, pattern recognition, hypothesis testing, estimating skills, inductive reasoning, resource management, logistics, mapping, memory, quick thinking, and reasoned judgments (Sheff, 1994). Many of these skills are abstract and require higher-level thinking, which schools do not often teach children. By including a way to choose one's level of difficulty in most, if not all, video games, one can tailor the degree of intricacy of the game's tasks to meet one's skills. After the tasks are completed at a comfortable level, a child will feel motivated to attempt a higher degree of difficulty. By slowly ramping up the problem, the child can accomplish goals and learn while increasing their self-efficacy.

   Sometimes the player does this almost every second of the game, giving the brain a real workout. According to researchers at the University of Rochester, Daphne Bavelier, a cognitive scientist, games simulating stressful events such as those found in battle or action games could be a training tool for real-world situations. The study suggests that playing action video games primes the brain to make quick decisions. Video games can be used to train soldiers and surgeons, according to the survey. (Benson)

3 0
3 years ago
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