Explanation:
HTML displays data and describe the structure of a webpage while XML stores and transfers data.
Answer:
canvas
Explanation:
The answer to this question is that A UI text element must be added to a canvas. The canvas is that area that all the unity items (UI) have to be inside.
We insert the Text UI element when we move to the hierarchy of the scene from create we move to UI and then to text.
After all these have been done, we will get a text element which have been added in the Canvas region.
Answer:
For 32 bits Instruction Format:
OPCODE DR SR1 SR2 Unused bits
a) Minimum number of bits required to represent the OPCODE = 3 bits
There are 8 opcodes. Patterns required for these opcodes must be unique. For this purpose, take log base 2 of 8 and then ceil the result.
Ceil (log2 (8)) = 3
b) Minimum number of bits For Destination Register(DR) = 4 bits
There are 10 registers. For unique register values take log base 2 of 10 and then ceil the value. 4 bits are required for each register. Hence, DR, SR1 and SR2 all require 12 bits in all.
Ceil (log2 (10)) = 4
c) Maximum number of UNUSED bits in Instruction encoding = 17 bits
Total number of bits used = bits used for registers + bits used for OPCODE
= 12 + 3 = 15
Total number of bits for instruction format = 32
Maximum No. of Unused bits = 32 – 15 = 17 bits
OPCODE DR SR1 SR2 Unused bits
3 bits 4 bits 4 bits 4 bits 17 bits
Answer:
Check the explanation
Explanation:
An integer (int) is of two different bytes and each page has 200 bytes in length. What this means is that each row of array A (100 int) will fits perfectly in a page.
(a) For the initial or first array-initialization loop, one column is processed at a time, so a page fault will be generated at every inner loop iteration, with a total of 100*100=10,000 page faults.
(b) And when it comes to the second array-initialization loop, one row is processed at a time, and a page fault is generated at every outer loop iteration, with a total of 100 page faults.
Hence second array-initialization loop, has better spatial locality.