It help to melt the snow quicker. they salt eats away the snow.
Answer:
1)Estimation of the game project
2) Development of Prototype
.
3) Reproduction Stage
4)Communication
5) Polish
Explanation:
The limited the possibilities of game development from a technical viewpoint are the reason why some of developers in gaming are diverting away into another area of computer technology. Some of these limiting factors are;
1):Estimation of the resources needed for the game development which is hard most especially for video games and some of the reasons is that the industry is fast changing. And there are things to be estimated such as time,is there any need bro change the code.
2)Development of Prototype of the game in other to
Know if a feature is valid can be a problematic process.and to know where to perform modifications.
3) Reproduction Stage:
This one of the main limiting problem in almost every game development , and this usually occur when a game ships, reproduction stage is skipped. And without proper preproduction, there will be no coherence in product.
4) Most of the Video games can be easily ruined by bugs and features that is badly executed. And this is where polishing comes in, polishing can be really demanding.
Secondary sources are defined as <u>a form of document that includes information from another source to analyze an issue. </u>
When a researcher or writer wishes to cite a secondary source, it means they are using information from a primary source that is presented in another document which has cited it, <em>instead</em> of directly referring to the primary source.
Thus, it can be said that the best answer for the question above is (D) primary sources only, since secondary sources use this when analyzing the problem presented in their document.