The piece-wise linear functions can be written as follows:
.
.
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<h3>What is a linear function?</h3>
A linear function is modeled by:
y = mx + b
In which:
- m is the slope, which is the rate of change, that is, by how much y changes when x changes by 1.
- b is the y-intercept, which is the value of y when x = 0, and can also be interpreted as the initial value of the function.
For x equal or less than -2, the line passes through (-3,-3) and (-2,-2), hence the rule is:
.
For x greater than -2 up to 1, the y-intercept is of -7, and the line also passes through (1,-8), hence the rule is:
.
For x greater than 1, the function goes through (2,-5) and (3,-3), hence the slope is:
m = (-3 - (-5))(3 - 2) = 2.
The rule is:
y = 2x + b.
When x = 2, y = -5, hence:
-5 = 2(2) + b
b = -9.
Hence:
.
More can be learned about linear functions at brainly.com/question/24808124
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Answer:
The area of the shaded figure is:
Step-by-step explanation:
To obtain the area of the shaded figure, first, you must calculate this as a rectangle, with the measurements: wide (4 units), and long (6 units):
- Area of a rectangle = long * wide
- Area of a rectangle = 6 * 4
- Area of a rectangle = 24 units^2
How the figure isn't a rectangle, you must subtract the triangle on the top, so, now we calculate the area of that triangle with measurements: wide (4 units), and height (2 units):
- Area of a triangle =

- Area of a triangle =

- Area of a triangle =

- Area of a triangle = 4 units^2
In the end, you subtract the area of the triangle to the area of the rectangle, to obtain the area of the shaded figure:
- Area of the shaded figure = Area of the rectangle - Area of the triangle
- Area of the shaded figure = 24 units^2 - 4 units^2
- <u>Area of the shaded figure = 20 units^2</u>
I use the name "units" because the exercise doesn't say if they are feet, inches, or another, but you can replace this in case you need it.
The most reasonable answer would be 2 meters since two meters equals about 6 feet.
Answer:
No solution.
Explanation:
The roots (zeros) are the x values where the graph intersects the x-axis. To find the roots (zeros), replace f(x) with 0 and solve for x.