Answer:
Because the points can often represent something, i.e if you used quadratics to model say the area of something, calibrating the turning point, will give you the given length needed for the dimension of that, plus the maximum area those dimensions can yield.
Step-by-step explanation:
Answer:
36 ft by 16 ft
Step-by-step explanation:
To solve this problem, you need to find dimensions of a rectangle such that the perimeter is 104 ft and the area is 576 ft. The perimeter is twice the sum of length and width, so the sum of length and width is 52 ft.
The area is the product of length and width, so if w represents the width, we have ...
w(52 -w) = 576
w² -52w = -576 . . . . . eliminate parentheses, multiply by -1
w² -52w +26² = 26² -576 . . . . . . complete the square
(w -26)² = 676 -576 = 100
w = 26 ±√100 = {16, 36}
If the width is the short dimension, it is 16 feet. Then the length is 36 feet.
Answer:
1647
Step-by-step explanation:
1647
4
6588
4
2 5
2 4
1 8
1 6
2 8
2 8
0
Answer:
B
Step-by-step explanation:
(r^-7)^6 = r^-42 = 1/r^42
Answer:
0.015 is the approximate probability that the mean salary of the 100 players was less than $3.0 million
Step-by-step explanation:
We are given the following information in the question:
Mean, μ =$3.26 million
Standard Deviation, σ = $1.2 million 100
We assume that the distribution of salaries is a bell shaped distribution that is a normal distribution.
Formula:

Standard error due to sampling =

P(mean salary of the 100 players was less than $3.0 million)
Calculating the value from the standard normal table we have,

0.015 is the approximate probability that the mean salary of the 100 players was less than $3.0 million