Answer
False, it is not necessary that you need to zip a file always when you are opening and editing a file
<u><em>PLS MARK BRAINLIEST</em></u>
Answer:
The best structures to create the following items are
- ARRAY
- HASHMAPS
- QUEUE
- SORTED LINK LISTS
Explanation:
The best structures to create the following items are:
- Array : for the storage of cards in a card game the best data structure to be used should be the Array data structure. this is because the size of the data ( 52 cards ) is known and using Array will help with the storing of the cards values in the Game.
- Hashmaps : Hashmap data structure should be implemented in online shopping cart this IS BECAUSE items can be easily added or removed from the cart therefore there is a need to map the Items ID or name to its actual database
- online waiting list are usually organised/arranged in a first-in-first-out order and this organization is best created using the queue data structure
- Sorted link lists is the best data structure used to create, store and manage online tickets. the sorted link data structure helps to manage insertions and deletions of tickets in large numbers and it also reduces the stress involved in searching through a large number of tickets by keeping the tickets in sorted lists
Answer:
Innovators and Survivors
Explanation:
The innovators are always interested in new information, are open to new ideas and trying out new things, future oriented and excellent problem solving skills. They represent the group with the highest resources according to the VALS segments.
Survivors are the group with the lowest resources. They are risk adverse, and exhibit low motivation towards new ideas or experiences.
int main() {
string simon_Pattern;
string user_Pattern;
int userScore;
int i;
user_Score = 0;
simon_Pattern = "RRGBRYYBGY";
user_Pattern = "RRGBBRYBGY";
for (i = 0; i <= simson_pattern.length; i++) {
if (simon_Pattern[i] == user_Pattern[i]) {
user_Score = user_Score + 1;
} else {
break;
}
}
cout << "userScore: " << user_Score << endl;
return 0;
}
Here it uses two string variable to store “simson’s pattern and user’s pattern”. Then a “for loop” is executed till the end of the string. Inside the for loop both the strings are compared character by character and when found the score is added. If not for loop is exited and finally the score is displayed.