Answer:
A lot can happen, depending on the use of the variable
Explanation:
Lets create a position variable, a common variable in games.
Vector3 position = new Vector3(0, 0, 0);
The above variable initialization creates a new Vector3 object. The Vector3 class contains 3 properties, X, Y, and Z. When you assign the variable 'position' the new Vector3 object, the variable 'position' contains an instance of Vector3 where
X = 0,
Y = 0,
and Z = 0.
The variable 'position' can be used to set the position of a player, or an object.
We can reuse this variable when you want the object or player to move.
position.X = 29
position.Y = -14
position.Z = 47
now the object/player's position is (29, -14, 47).
Variables can be used for basically everything you need in programming, from storing a position, to storing the result of a complex math equation.
A web application starts when a client sends a request to a server
The ethernet address, a.k.a. mac address. That way, a DHCP server can give the same IP address to a returning client.
Answer:
Click Page Number, Click Current Position, Click Plain Number 1.
Explanation:
Just did it, e2020
Answer:C. Systematic Sampling
Explanation:
Systematic sampling is a type of probability sampling method in which sample members from a larger population are selected according to a random starting point but with a fixed, periodic interval. This interval, called the sampling interval, is calculated by dividing the population size by the desired sample size.
Systematic sampling involves selecting items from an ordered population using a skip or sampling interval. The use of systematic sampling is more appropriate compared to simple random sampling when a project's budget is tight and requires simplicity in execution and understanding the results of a study.