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Sophie [7]
3 years ago
14

Question 9 (1 point)

Computers and Technology
1 answer:
aivan3 [116]3 years ago
5 0

9 - SOW

10 - stage 2 (i think that would be the best time)

11 - Informal

12 - Functional programming

13 - Use cases

14 - Alpha release

15 - Writing a program that writes or changes other programs

just letting you know now, I am not 100% sure on most of these, just my best answers/guesses that were checked with google, which means that they might not all be correct

thankyou, chance

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Compare and contrast between Client/Server and Peer-to-Peer networks. What are some of the business benefits of using such netwo
fgiga [73]
Client/Server and Peer-to-Peer networks are the two major network architecture models in use today. They each have advantages and disadvantages that can be used to benefit a particular outcome.

Briefly, the client/server model relates to one or many client performing relatively simple requests, which are then executed by a server. The server is performing more complex tasks, and often interacting with many clients simultaneously. Examples of client/server models include most websites, including the Brainly page you are running right this instant. Your web browser is acting as a client, and the Brainly.com website is running as a web server. It receives simple requests or information from your browser, such as clicking on a question or text typed by your keyboard, and then acts on this information by consulting a database, returning values, or returning a whole new web page to your browser. The client/server model is very powerful in business as it allows powerful and secure server-side processing and relatively simple clients. Office 365 that runs all microsoft office suites such as word and excel in a web browser on 'the cloud' is an example of a highly sophisticated client/server architecture.

By contrast, peer-to-peer networks are a distributed architecture of equals. Instead of a simple client and complex server, all clients are equals and link together to form nodes on a distributed network. There is no central control (server) and each node acts as a client and server to other nodes. This is also an extremely powerful network; as there is no central control it is difficult to shut down a peer-to-peer network. Taking out one node will not break the network in comparison to the client/server architecture where if the server goes down, services halt. Prime examples of famous peer-to-peer networks are the Bitcoin network and similar cryptographic currency networks, and music and file sharing networks such as Torrents. The torrent tracker websites are client/server however once a torrent is loaded into a torrent downloading application, the file is collectively downloaded from hundreds of 'peers' across the world as part of the torrent peer-to-peer network.


3 0
4 years ago
Question
polet [3.4K]

Answer:

ARP is a simple query–response packet protocol used to match workstations hardware addresses to IP addresses. In other words, ARP is the protocol used to identify nodes in a LAN. ARP is described in RFC 826

5 0
3 years ago
Select the pieces of information that are added on to data to get it where it is going.
oksian1 [2.3K]

Answer:

IP address and MAC address

Explanation: The IP address tells the server what network to send the information to, the MAC address tells the local network what device to send it to.

5 0
3 years ago
What is virtual memory? What is the function of associative memory?
zheka24 [161]

Answer:

Virtual memory is a feature of an operating system that enables a computer to be able to compensate shortages of physical memory by transferring pages of data from random access memory to disk storage. ... This means that when RAM runs low, virtual memory can move data from it to a space called a paging file.

Associative memory is also known as content addressable memory (CAM) or associative storage or associative array. It is a special type of memory that is optimized for performing searches through data, as opposed to providing a simple direct access to the data based on the address.

3 0
3 years ago
A haiku is a three-line poem in which the first line contains five syllables, the second line contains seven syllables, and the
tankabanditka [31]

Answer:

Files :

server.c

client.c

Haiku msg : ( source internet )

Birds fly through the wind

The wind blows through the blue sky

Winds of change grow close

Explanation:

server.c

#include <stdio.h>

#include <stdlib.h>

#include <string.h>

#include <sys/socket.h>

#include <netinet/in.h>

// Here we've defined the PORT

#define PORT 5755

// This a out haiku_msg

const char haiku_msg[] = "Birds fly through the wind\nThe wind blows through the blue sky\nWinds of change grow close";

int main()

{

int server_fd, new_socket;

struct sockaddr_in address;

int addrlen = sizeof(address);

// Creating socket file descriptor

if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {

perror("socket failed");

exit(EXIT_FAILURE);

}

address.sin_family = AF_INET;

address.sin_addr.s_addr = INADDR_ANY;

address.sin_port = htons(PORT);

if (bind(server_fd, (struct sockaddr*)&address, sizeof(address)) < 0) {

perror("bind failed");

exit(EXIT_FAILURE);

}

printf("haiku server started...\n\n");

if (listen(server_fd, 5) < 0) {

perror("listen");

exit(EXIT_FAILURE);

}

if ((new_socket = accept(server_fd, (struct sockaddr*)&address, (socklen_t*)&addrlen)) < 0) {

perror("accept");

exit(EXIT_FAILURE);

}

printf("\nClient connected to haiku server.\nsending msg.\n");

send(new_socket, haiku_msg, strlen(haiku_msg), 0);

printf("haiku sent to client.\n\n");

return 0;

}

client.c

#include <stdio.h>

#include <stdlib.h>

#include <unistd.h>

#include <string.h>

#include <arpa/inet.h>

#include <sys/socket.h>

#include <netinet/in.h>

// Here we have defined the PORT

#define PORT 5755

int main()

{

char buffer[1024] = "";

struct sockaddr_in address;

struct sockaddr_in serv_addr;

int sock = 0;

if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0)

{

printf("\n Socket creation error \n");

return -1;

}

memset(&serv_addr, '0', sizeof(serv_addr));

serv_addr.sin_family = AF_INET;

serv_addr.sin_port = htons(PORT);

// Convert IPv4 and IPv6 addresses from text to binary form

if(inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr)<=0)

{

printf("\nInvalid address/ Address not supported \n");

return -1;

}

if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)

{

printf("\nConnection Failed \n");

return -1;

}

read( sock , buffer, 1024);

printf("\nMessage from server : \n%s\n\n",buffer );

return 0;

}

4 0
3 years ago
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