Answer:
Check the explanation
Explanation:
arrow_base_height = int(input('Enter arrow base height:\n'))
arrow_base_width = int(input('Enter arrow base width:\n'))
arrow_head_width = arrow_base_width
while arrow_head_width <= arrow_base_width:
arrow_head_width = int(input('Enter arrow head width:\n'))
print()
for i in range(arrow_base_height):
for j in range(arrow_base_width):
print('*', end='')
print()
for i in range(arrow_head_width):
for j in range(arrow_head_width-i):
print('*', end='')
print()
Kindly check the code output below.
Answer:
b. instantiated.
Explanation:
In computer programming, to be instatiated or when variables are instatiated; this simply refers to the acts of making example out of a group variables or a form of template. For example in a situation of class of objects.
Hence, in this case, the correct answer to the question above is the option B, in which Variables set equal to patterns are said to be INSTATIATED
Because it is the back-end programming. It is the basis of all of the other computer languages and allows the computer to function.
Answer:
The last option i.e "A class is an instance of its object" is the correct answer of this question.
Explanation:
A class is a collection of variable and method . The class is the blueprint of the object that means class is physical space entity and object is a runtime space entity.It is the the reusability feature of the programming component.
Following are the syntax to declare any class.
Class classname
<u>For Example</u>: class test1
With the help of class we can achieve the inheritance, encapsulation and abstraction etc.
All the other options except the last one are correct option. Because option(1), option(2) and option(3) follow the property of class and object . that's why last option is False.