Answer:
A game is built from a combination of sub-tasks in order to provide the best experience to the user and make sure that the interface is comprises of only the results of the ongoing sub-tasks to provide a higher degree of data abstraction.
Data abstraction refers to the process of representing the essential information without including the background details. Rolling a dice is preferred to be a sub-task so that the user only gets to know about the result of the roll and does not have to wait for or anticipate the result. Moreover, a game may consist of n number of sub-tasks so it is not a good idea to include them in the main framework and are preferred to be abstracted.
Answer:
Zebra.
Explanation:
Stack is LIFO, so Zebra is added in the last so it will be removed first.
Answer:
The program to this question can be described as follows:
Program:
#include <iostream> //defining header file
using namespace std;
int main() //defining main method
{
int x; //defining integer variable
for(x=0;x<=100;x++) //defining loop to count value from 0 to 100
{
if(x%7==0) //check value is divisable by 7
{
cout<<x<<endl; //print value
}
}
return 0;
}
Output:
please find the attachment.
Explanation:
In the above code, an integer variable x is declared, which is used in the for loop, in this loop variable "x" starts from 0 and ends when the value of x is less than and equal to 100.
- Inside the loop an, if block is used that defines a condition that is (i%7==0), it will check, that the value is divided by 7.
- In this loop, a print method is used, that prints its values.
Answer:
The code is given in the explanation section
Explanation:
//Class Airconditioner
public class AirConditioner {
private boolean turnOnOff;
//The Constructor
public AirConditioner(boolean turnOnOff) {
this.turnOnOff = turnOnOff;
}
//method turn_on
public void turn_on(){
this.turnOnOff = true;
}
//method turn_off
public void turn_off( ){
this.turnOnOff = false;
}
}
// A new class to test the airconditional class
class AircondionTest{
public static void main(String[] args) {
//Creating an object of the Aircondional class
AirConditioner office_a_c = new AirConditioner(false);
//Using the reference varible to call method turn_on
office_a_c.turn_on();
}
}