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kaheart [24]
3 years ago
5

Search the Web for three different employee hiring and termination policies. Review each and look carefully for inconsistencies.

Do each of the policies have sections addressing information security requirements? What clauses should a termination policy contain to prevent disclosure of an organization's information? Create your own version of either a hiring or termination policy.
Computers and Technology
1 answer:
aksik [14]3 years ago
4 0

Answer:

Search the Web for three different employee hiring and termination policies. Review each and look carefully for inconsistencies. Do each of the policies have sections addressing information security requirements? What clauses should a termination policy contain to prevent disclosure of an organization's information? Create your own version of either a hiring or termination policy.

Explanation:

Search the Web for three different employee hiring and termination policies. Review each and look carefully for inconsistencies. Do each of the policies have sections addressing information security requirements? What clauses should a termination policy contain to prevent disclosure of an organization's information? Create your own version of either a hiring or termination policy.

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How are XY coordinates utilized in construct ?
marshall27 [118]

Answer:

In 2d space we can describe an object's position using 2 values that represent an object's placement on a grid, invisible or not. Typically this is referred to as a 2d coordinate; X and Y. X describes which column the object is in and Y tells what row the object is in. It is pretty much like bingo. A 2d coordinate should look something like these examples: (56,2) or (-1,3). The first number is the X position and tells us how far left or right the position is. The second number is Y and tells us an objects position up and down.

The pixel at the very top left of your screen is always pixel (0,0) - not (1,1). This is because computers always start counting at 0. They think of 0 as being the first position a number can be. This means if your screen is 640 pixels wide, your screen X position will go from 0-639. Any object on screen will have an (x,y) position. and this position can be manipulated by changing these values.

If you subtract from an objects X position it will appear to move left. If you add to it, it will seem as the object is going to the right. Adding to the Y value makes the object go down and subtracting from Y makes it go up.

Just remember: Add to X = right, Subtract from X = left, Add to Y = down, and subtract from Y = Up.

The more you handle (X,Y) coordinates the more second nature this becomes, so don't worry if it seems odd at first.

MOVING AN OBJECT USING VELOCITY

If you simply change an objects position to where you want it to be it will seem as if it is teleporting. Going from (10,10) to (100,100) is a big jump. If you want an object to seem as if it is moving from one place to another then you need to gradually change its position over time. This is an easy process.

In construct 2, a sprite object already has an X and Y position, so all you need to do is create 2 variables, each representing velocity along either the X or Y axis. I normally call them velocityX and velocityY.

Every frame of the game you then add velocity to position. It looks like this below:

notice that I am multiplying velocity by dt. dt stands for Delta Time and tells us how much time has passed since our last frame. Most games will run 60 frames per second, meaning the computer will run the code you made 60 times a second. In this case dt = 0.0166666- or 1/60. Since we want our velocity to be in pixels per second (and not per frame) we multiply velocity by dt. If our velocity was 100 then per frame it would only add 1.6666 to the position of an object. Over the course of a full second the total of the changes will equal 100.

velocity dt frames per second = velocity.

Here is a quick velocity cheat sheet; The velocity of the object is on the left, described using X and Y. The direction the object would be moving as a result is written next to it.

(0,0) - not moving.

(1,0) - moving right.

(-1,0) - moving left.

(0,1) - moving down.

(0,-1) - moving up.

(-1,-1) - moving diagonally up left.

(1,-1) - moving diagonally up right.

(-1,1) - moving diagonally down left.

(1,1) - moving diagonally down right.

Hopefully that wraps it up. Let me know if you have questions.

Introduction to rotation and angles!

6 0
4 years ago
You buy a $3,500 car and finance it through the car dealer. the contract says if you are two months delinquent with your payment
photoshop1234 [79]
The car owner acquired his car because the car dealer offers him a financing credit services. It is part of the contract that the car owner should pay in monthly basis. It is a fact and part of the contract also that once the car owner failed to pay 2 months of his contribution, the car dealer will get his car back.
6 0
4 years ago
Jenny, a programmer, uses Microsoft Excel 2016 to generate data required for the programs she develops. She uses various functio
Marizza181 [45]

Answer:

Math & Trig

Explanation:

INT is Math & Trig function that returns the integer part of the given number, rounds down to the nearest integer.

For example,

INT(3.1428) will give us 3

INT(-5.88) will give us -6

4 0
4 years ago
Stacy is in the process of creating a storyboard for her personal website, but she is unable to decide which storyboarding techn
Shalnov [3]

Answer:

Webbed storyboard technique

Explanation:

There are several storyboard techniques; however, the best for a website is the webbed storyboard technique.

Coined from the word "web", this technique does not only help in linking pages within the website where a page can be access from other pages, it also links pages of the website to external pages.

An illustration is as follows:

From the homepage of a website, one can access the contact page, the about page, etc.

Each of the listed pages also have link back to the homepage and to every other pages.

5 0
3 years ago
____ is another term for document properties.
MArishka [77]
Metadata is the other term for document properties. It is a data that describes another data. The word “meta” means “an underlying definition or description”. Traditionally, it was used in libraries as card catalogs. In digitals, metadata is also used to describe digital data. 
3 0
3 years ago
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