Answer:
B. pointerVariableName->classMemberName
Explanation:
The syntax for accessing a class (struct) member using the operator -> is pointerVariableName->classMemberName.
Answer:
I think the answer is to translate messages from one machine’s programming language into another
Explanation:
Answer:
Watermark
Explanation:
This is actually called a Watermark. It is usually used as a way of showing the name or logo of the author who owns the content that is underneath the watermark. This is done so that individuals cannot steal the owner's work and use it as their own. Usually, the owner has the original version of the content without any watermark, as well as individuals that have purchased the content or a licence to use the content for personal or commercial usage.
Answer:
Following are the code to the given question:
#include <iostream>//header file
using namespace std;
int NumberOfPennies(int ND, int NP=0)//defining a method that accepts two parameters
{
return (ND*100 +NP);//use return keyword that fist multiply by 100 then add the value
}
int main() //main method
{
cout << NumberOfPennies(5,6) << endl; // Should print 506
cout << NumberOfPennies(4) << endl; // Should print 400
return 0;
}
Output:
506
400
Explanation:
In the method "NumberOfPennies" it accepts two parameters that are "ND and NP" that uses the return keyword that multiply 100 in ND variable and add in NP variable and return its values.
In the main method it it uses the cout method that call the by accepts value in parameter and print its value.