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maria [59]
3 years ago
12

Consider a normal distribution with mean 23 and standard deviation 7. What is the probability a value selected at random from th

is distribution is greater than 23? (Round your answer to two decimal places.)
Mathematics
2 answers:
Trava [24]3 years ago
5 0

Answer:

0.5 = 50% probability a value selected at random from this distribution is greater than 23

Step-by-step explanation:

Problems of normally distributed samples are solved using the z-score formula.

In a set with mean \mu and standard deviation \sigma, the zscore of a measure X is given by:

Z = \frac{X - \mu}{\sigma}

The Z-score measures how many standard deviations the measure is from the mean. After finding the Z-score, we look at the z-score table and find the p-value associated with this z-score. This p-value is the probability that the value of the measure is smaller than X, that is, the percentile of X. Subtracting 1 by the pvalue, we get the probability that the value of the measure is greater than X.

In this problem, we have that:

\mu = 23, \sigma = 7

What is the probability a value selected at random from this distribution is greater than 23?

This is 1 subtracted by the pvalue of Z when X = 23. So

Z = \frac{X - \mu}{\sigma}

Z = \frac{23 - 23}{7}

Z = 0

Z = 0 has a pvalue of 0.5

0.5 = 50% probability a value selected at random from this distribution is greater than 23

pav-90 [236]3 years ago
4 0

Answer:

P(X > 23) = 0.50 .

Step-by-step explanation:

We are given a normal distribution with mean 23 and standard deviation 7.

Let X = randomly selected value

So, X ~ N(\mu = 23,\sigma^{2} =7^{2})

The z score probability distribution is given by;

          Z = \frac{X-\mu}{\sigma} ~ N(0,1)

So, probability that a value selected at random from this distribution is greater than 23 = P(X > 23)

P(X > 23) = P( \frac{X-\mu}{\sigma} > \frac{23-23}{7} ) = P(Z > 0) = 0.50 {using z table)

Therefore, probability that a value selected at random from this distribution is greater than 23 is 50% .

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lukranit [14]

Answer:

25m + 10b = 400

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Advocard [28]

Answer:

See the attached image for the graph of the first system.

Step-by-step explanation:

Here's how to graph the first system.

Start with the inequality -y \le -2x-3.  You can make this easier to work with by multiplying through by -1.  Remember to switch the inequality sign when multiplying by a <u>negative</u> number.  OK, you get the inequality

y \ge 2x+3.

The graph will be a half-plane -- all the points on one side of a line.  The line that is the boundary of the half-plane has an equation:  y=2x+3 -- just use an  =  sign instead of the inequality sign.

Graph the line.

The equation of the line is in slope-intercept form:  y = mx + b, so you can tell the y-intercept is 3 and the slope is 2 (think of it as a fraction 2/1).  Graph the line by going to the point (0, 3) -- the y-intercept -- then use the slope 2/1 interpreted as "rise over run" to go up 2 units and right 1 unit, arriving at the point (1, 5).  Draw the line through those points, (0, 3) and (1, 5).

Now you have to decide which side of the line the inequality y \ge 2x+3 is describing. To do this, pick a point which is not on the line, plug its coordinates into the inequality; if the result is true, shade the side of the line the point you picked is on (if false, shade the <u>other</u> side!)

An easy point to pick in this case is the origin, (0, 0).  Put zeros in for x and y in the inequality, and you'll get the statement 0 \ge 2(0)+3 \, \Rightarrow \, 0 \ge 3.  That's <u>false</u>, so shade the side of the line <u>not</u> containing the origin.  In the image below, the shading is in purple.

All right, now for the other inequality, x+2\le 0.  Subtract 2 from both sides and the inequality becomes x \le -2.  This, too, graphs as a half-plane whose boundary line has equation x=-2.  Graph the line.  A line with an equation that has  x  in it but not  y is a vertical line with all its x-coordinates equal to the number on the right side of the equation.  This line is vertical and goes through points such as (-2, 0).

Pick a point <u>not</u> on the line (the origin works again).  Put the coordinates into the inequality to get 0\le -2 which is <u>false</u>.  Shade the side of the vertical line which does <u>not</u> contain the origin.  In the image below, the shading is in black.

Finally,  YAY!  \o/ ,  the solutions to the system are all the points in the plane that got shaded twice.  In the image, they are the cross-hatched points above the purple line and to left of the black line.

Note: If you get a system with three inequalities, you'll be graphing three half-planes and looking for points that got shaded three times!

Note: One of your questions has the inequalities x \ge 0 and y \ge 0 in it.  These two inequalities say that the x and y coordinates are both positive or zero, confining your attention to Quadrant I in the upper-right part of a graph, above the x-axis <u>and</u> to the right of the y-axis.

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