i solved that here
http://lianmath.com/what-is-the-turning-of-the-graph-of-fx-x3-2/
Answer:
(a) (x-2)^2 +(y-2)^2 = 16
(b) r = 2
Step-by-step explanation:
(a) When the circle is offset from the origin, the equation for the radius gets messy. In general, it will be the root of a quadratic equation in sine and cosine, not easily simplified. The Cartesian equation is easier to write.
Circle centered at (h, k) with radius r:
(x -h)^2 +(y -k)^2 = r^2
The given circle is ...
(x -2)^2 +(y -2)^2 = 16
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(b) When the circle is centered at the origin, the radius is a constant. The desired circle is most easily written in polar coordinates:
r = 2
Answer:
7π cm² ≈ 22.0 cm²
Step-by-step explanation:
The shaded area is the difference between the area of Circle B and the areas of Circle C and Circle O. That is, those white areas are subtracted from the area of Circle B to get the shaded area.
The formula for the area of a circle is
A = πr²
Using this, we find ...
Circle B area = π(3 cm)² = 9π cm²
Circle C area = Circle O area = π(1 cm)² = π cm²
Then the shaded area is ...
Shaded Area = Circle B area - Circle C area - Circle O area
= (9π cm²) - (π cm²) - (π cm²)
= 7π cm² ≈ 22 cm²
Answer:
Step-by-step explanation:
x = 0
y = -4 (0) + 3
y = 3
(0,3) is a solution.
x-axis is parallel