A consistent database base is one in which all data integrity constraints are satisfied.
Answer:
B It can seem boring.
Explanation:
The repetition of visual effects results in consistency, rhythm, and movement. However, too much repetition can cause monotony and boredom. And this is not good for you certainly. You are certainly going to lose the audience. And too much harmony in design as well in a similar manner causes boredom, or it can seem boring. And hence, the correct option here is B it can seem boring.
Answer:
A lot can happen, depending on the use of the variable
Explanation:
Lets create a position variable, a common variable in games.
Vector3 position = new Vector3(0, 0, 0);
The above variable initialization creates a new Vector3 object. The Vector3 class contains 3 properties, X, Y, and Z. When you assign the variable 'position' the new Vector3 object, the variable 'position' contains an instance of Vector3 where
X = 0,
Y = 0,
and Z = 0.
The variable 'position' can be used to set the position of a player, or an object.
We can reuse this variable when you want the object or player to move.
position.X = 29
position.Y = -14
position.Z = 47
now the object/player's position is (29, -14, 47).
Variables can be used for basically everything you need in programming, from storing a position, to storing the result of a complex math equation.
Answer:
public class TextMessage
{
private String message;
private String sender;
private String receiver;
public TextMessage(String from, String to, String theMessage)
{
sender = from;
receiver = to;
message = theMessage;
}
public String toString()
{
return sender + " texted " + receiver + ": " + message;
}
}