Answer:
You can simplify the problem down by recognizing that you just need to keep track of the integers you've seen in array that your given. You also need to account for edge cases for when the array is empty or the value you get would be greater than your max allowed value. Finally, you need to ensure O(n) complexity, you can't keep looping for every value you come across. This is where the boolean array comes in handy. See below -
public static int solution(int[] A)
{
int min = 1;
int max = 100000;
boolean[] vals = new boolean[max+1];
if(A.length == 0)
return min;
//mark the vals array with the integers we have seen in the A[]
for(int i = 0; i < A.length; i++)
{
if(A[i] < max + 1)
vals[A[i]] = true;
}
//start at our min val and loop until we come across a value we have not seen in A[]
for (int i = 1; i < max; i++)
{
if(vals[i] && min == i)
min++;
else if(!vals[i])
break;
}
if(min > max)
return max;
return min;
}
1. ms-dos 1981
2. windows 2.0 1987
3. windows xp 2001
4. mac os 2001
5. windows 7 2009
Answers:(3) True
(4) Num Lock
Explanations:(3) To undo any task in most of the softwares including Blender, CTRL + Z is used. If you want to double check, go to preference -> Input -> Search for undo. You would see CTRL + Z shortcut there for one time undo (as shown in the picture 1 attached.) Hence (TRUE).
(4) As in blender, during the scene creation, the designers usually use top, left, right or bottom view. Blender has the built-in keys set for those views. As you can see in the second image that the Top view is set to NumPad 7 (likewise others set to other numbers). In order to use the those numpad numbers, you must turn on the NumLock! Hence NumLock is the answer.