Answer:
Answered below
Explanation:
Class BaseballPlayer{
//Instance variables
string name;
int hits;
int bats;
//Constructor
BaseballPlayer (string a, int b, int c){
name = a;
hits = b;
bats = c
}
public void printBattingDetails( ){
System.out.print(name, hits, bats)
}
}
//Demo class
Class BaseballTester{
public static void main (String args []){
BaseballPlayer player = new BaseballPlayer("Joe", 8, 4)
player.printBattingDetails( )
}
}
Answer: "hierarchy" .
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The correct answer is resizing. If you're making a logo and creating wordart. you have to care about resizing because the art needs to be clearly visible and appealing no matter the size. If you place it in a box, you have to care that it doesn't go over the edges of the box or anything similar that might seem appalling.
Usability emphasizes utility over aesthetics statement best describes the concept of usability.
B. Usability emphasizes utility over aesthetics.
<u>Explanation:</u>
Usability mainly speaks about the utility of an item. There are many wastes created in home and work place and those are sometimes thrown without knowing that it can be re-used for another purpose.
It is always better to re-use the product without considering aesthetic aspects though aesthetic is equally important. We can make the old objects to create a new one.
There are many videos in the social media to make the old objects to be used as a sub-product to create a new object and sometimes it looks better than an old one.