True
<span>Elaborative rehearsal refers to the process of remembering
new information by linking it to previously learned information and making it meaningful in some way. </span>
<span>Using the mnemonic device “My Very Educated Mother Just Served Us Noodles” to recall the planets of the solar
system (Mars, Venus, Earth, Jupiter, Saturn, Uranus and Neptune) by taking the
first letter of each planet is an example of elaborative rehearsal. By linking the list of planets to other previously known
information, one is more likely to remember the list of planets.
Similarly, associating a newly met person's features with a previously known person's (your best friend's) features is an instance of elaborative rehearsal. </span>
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Answer: (B) necessary capital.
This is because what consumers want is what consumers will inevitably buy, and when consumers buy products, it would give revenue to the producers of the goods.
Explanation:
Answer:
As Joseph Stalin, premier of the Soviet Union, tightened his grip on the countries of Eastern Europe, Americans began to fear that it was his goal to spread the Communist revolution throughout the world and make newly independent nations puppets of the Soviet Union.
The relationship that exists between time spent playing video games and aggressive behavior at school in relation to aggressive gestures was examined in the literature with noticeable interest.
Habitual openness to violent backgrounds or playing violent games fluctuations kids' evolving brain structures to beget a boost in the liability of carrying further aggressively indeed numerous times latterly expressing that stormy videotape games can desensitize people to catching aggressive gestures and drop prosocial actions(e.g., empathy).
This collaboration was also honest for both aggressive cognition (unvoiced) and high-pressure gesture (unequivocal), indeed if the adolescent was compactly showed up to a violent videotape game.
Distinctive associations are also seeming between videotape gaming and exhilarated medicine and alcohol use, more minor interpersonal connection quality, poor interpretation at the academy, disrated sleep time, and sui_cidal creativity. nevertheless, the connection between furious videotape games and aggressive actions in adolescents feels to be still over for discussion.
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