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anastassius [24]
3 years ago
15

Implement a program that manages shapes. Implement a class named Shape with a method area() which returns the double value 0.0.

Implement three derived classes named Rectangle, Square, and Circle. Declare necessary properties in each including getter and setter function and a constructor that sets the values of these properties. Override the area() function in each by calculating the area using the defined properties in that class.
Computers and Technology
1 answer:
Tamiku [17]3 years ago
8 0

Answer:

Explanation:

The following code is written in Python. It creates the parent class Shape and the three subclasses Rectangle, Square, and Circle that extend Shape. Shape has the constructor which is empty and the area method which returns 0.0, while the three subclasses take in the necessary measurements for its constructor. Each subclass also has getter and setter methods for each variable and an overriden area() method which returns the shapes area.

class Shape:

   def __init__(self):

       pass

   def area(self):

       return 0.0

class Square(Shape):

   _length = 0

   _width = 0

   def __init__(self, length, width):

       self._width = width

       self._length = length

   def area(self):

       area = self._length * self._width

       return area

   def get_length(self):

       return self._length

   def get_width(self):

       return self._width

   def set_length(self, length):

       self._length = length

   def set_width(self, width):

       self._width = width

class Rectangle(Shape):

   _length = 0

   _width = 0

   def __init__(self, length, width):

       self._width = width

       self._length = length

   def area(self):

       area = self._length * self._width

       return area

   def get_length(self):

       return self._length

   def get_width(self):

       return self._width

   def set_length(self, length):

       self._length = length

   def set_width(self, width):

       self._width = width

class Circle(Shape):

   _radius = 0

   def __init__(self, radius):

       self._radius = radius

   def area(self):

       area = 2 * 3.14 * self._radius

       return area

   def get_radius(self):

       return self._radius

   def set_radius(self, radius):

       self._radius = radius

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anyanavicka [17]

1. C

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Some of the ones towards the start may not be right but I gave it a go :)





8 0
3 years ago
Which line in the following program contains the header for the showDub function? 1 #include 2 using namespace std; 3 4 void sho
Flura [38]

Answer:

The answer to this question is "15 line".

Explanation:

A function is a block of ordered, portable code used to perform a single, connected operation. The syntax of function declaration can be given as:

Syntax :

returntype functionName(parameter1, parameter2); //function prototype

or declaration

returntype functionName(parameter1, parameter2) //function definition or header of the function  

{  

//function body.

//function implementation

 //return value;

}

In the given question the header of the showDub function is on line 15.

That's why the answer to this question is "15 line".  

8 0
3 years ago
Design and implement a class dayType that implements the day of the week in a program. The class dayType should store the day, s
Afina-wow [57]

The code is implemented based on the given operations.

Explanation:

#include <iostream>

#include <string>

using namespace std;

class dayType

{ private:

 string day[7];

 string presentDay;

 int numofDays;

public:

 void setDay(string freshDay);

 void printDay() const;

 int showDay(int &day);

 int nextDay(int day);

 int prevDay(int day) const;

 int calcDay(int day, int numofDays);    

 dayType()

 {

  day[0] = "Sunday";

  day[1] = "Monday";

  day[2] = "Tuesday";

  day[3] = "Wednesday";

  day[4] = "Thursday";

  day[5] = "Friday";

  day[6] = "Saturday";

  presentDay = day[0];

  numofDays = 0;

 };

 ~dayType();

};

#endif

#include "dayType.h"

void dayType::setDay(string freshDay)

{

  presentDay = freshDay;

}

void dayType::printDay()

{

  cout << "Day chosen is " << presentDay << endl;

}

int dayType::showDay(int& day)

{

  return day;

}

int dayType::nextDay(int day)

{

day = day++;

if (day > 6)

 day = day % 7;

switch (day)

{

case 0: cout << "The successive day is Sunday";

 break;

case 1: cout << "The successive day is Monday";

 break;

case 2: cout << "The successive day is Tuesday";

 break;

case 3: cout << "The successive day is Wednesday";

 break;

case 4: cout << "The successive day is Thursday";

 break;

case 5: cout << "The successive day is Friday";

 break;

case 6: cout << "The successive day is Saturday";

 break;

}

cout << endl;

return day;

}

 

int dayType::prevDay(int day)

{

day = day--;

switch (day)

{

case -1: cout << "The before day is Saturday.";

 break;

case 0: cout << "The before day is Saturday.";

 break;

case 1: cout << "The before day is Saturday.";

 break;

case 2: cout << "The before day is Saturday.";

 break;

case 3: cout << "The before day is Saturday.";

 break;

case 4: cout << "The before day is Saturday.";

 break;

case 5: cout << "The before day is Saturday.";

 break;

default: cout << "The before day is Saturday.";

}

cout << endl;

return day;

}

int dayType::calcDay(int addDays, int numofDays)

{

addDay = addDays + numofDays;

if (addDay > 6)

 addDay = addDay % 7;

switch(addDay)

{

case 0: cout << "The processed day is Sunday.";

 break;

case 1: cout << "The processedday is Monday.";

 break;

case 2: cout << "The processedday is Tuesday.";

 break;

case 3: cout << "The processedday is Wednesday.";

 break;

case 4: cout << "The processedday is Thursday.";

 break;

case 5: cout << "The processedday is Friday.";

 break;

case 6: cout << "The processedday is Saturday.";

 break;

default: cout << "Not valid choice.";

}

cout << endl;

return addDays;

}

4 0
3 years ago
Michael a programmer, is writing an algorithm to solve programming problems, Guide him to write an algorithm
Nadusha1986 [10]

Answer:

Algorithms need to be simple, factual, and explained in simple but relevant vocabulary, and must be step by step, and none of the step should be missing.

Hence, first you need to understand the requirement, which can be yours or your clients.

Then consider each module of the problem, and separate each of them from the others. Now, understand the relationship between each module. And then you need to understand how you can combine them in one algorithm.

Also remember, the modules are functions. and various functions combine together to form an algorithm. We can have separate algorithms for each module as well, and then you can combine them together in right continuity to form the one single program.

Also, a project can have a loads of programs with other parts like images and various other assets and technologies.

However, everything starts with algorithms. And if are good at explaining, and a sound vocabulary, plus can explain the process well, you can explain the process well, and write a good algorithm definitely. Learn languages like Python, C, and C++  to start with, and then continue with Java, R etc. Remember we still uses functional programming as well like through Haskell etc.

The below is an example of sample algorithm. John wants to check what Ana has brought for him.

Step 1: Ana arrives with meat, which can be of goat or chicken

Step 2: John: Hi Ana

Step3: Yes John

Step 4 What meat is that Ana

Step 5: Goat

Step 7: Thanks Ana for Bringng Goat Meat

Step 8: Stop

In the above algorithm John confirms that what meat Ana has brought for him. And he comes to know She has bought Goat meat. This is the simplest of algorithm with no loop. And the complexity can be increased to any level.

Explanation:

The Answer is self explanatory, and has all that is required.

7 0
3 years ago
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