Well, a distance-preserving transformation is called a rigid motion, and the name suggests that it <em>moves the points of the plane around in a rigid fashion.</em>
A transformation is distance-preserving if the distance between the images of any two points and the distance between the two original points are equal.
If that's confusing, I get it; basically if you transform something, the points from the transformation are image points. Take the distance from a pair of image points, and take the distance from a pair of original points, and they should be the same for a <em>rigid </em>motion.
I keep emphasizing this b/c not all transformations preserve distance; a dilation can grow or shrink things. But if you didn't go over dilations, don't say nothin XD
Answer:
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Step-by-step explanation:
Is/of = %/100 plug the numbers in 24/x = 16/100 then cross multiply then you get 2400 = 16x so you get x by itself so you would have to divide by 16. 2400/16 = 16x/16 the 16 on the x side cancel out so you get x = 150 (I used proportions)