Answer:
#include <iostream>
#include<string.h>
using namespace std;
void printCharacter(string name){
for(int i=0;name[i]!='\0';i++){
cout<<name[i]<<endl;
}
}
int main()
{
string name;
cout<<"enter the name: ";
cin>>name;
printCharacter(name);
}
Explanation:
first include the two libraries iostream for input/output and string library for using the string.
then, create the main function and declare the variable type string.
cout instruction is used o display the message on the screen.
cin is used to store the value in the name variable.
after that, call the function. The program control move to the the function. In the function for loop is used to print the character one by one until end of the name.
Answer: object that persist set of values and operations as behavior
Explanation: Abstract data types(ADT)are those object value which are dependent upon the collection of the values and collection of the operations.The organization of the data object is not specified in ADT but the operations that are to be carried out are defined in it.
The implementation individuality displayed by the ADT and hiding of the representation or design makes it abstract.
The most efficient thing to do would be to provide training as firing or doing nothing halts productivity indefinitely while training eventually will finish
Answer:
=((SUM(PUT RANGE OF MOTHLY EXPENSES HERE)*12)+SUM(PUT RANGE OF YEARLY EXPENSES HERE))/12
Explanation:
Adds all of the Monthly Expenses : SUM(PUT RANGE OF MOTHLY EXPENSES HERE)
Multiplies the result by 12: *12
Then adds all of the Yearly Expenses to the product of Steps 1 and 2 : SUM(PUT RANGE OF YEARLY EXPENSES HERE)
Divides this new sum by 12: /12
=((SUM(PUT RANGE OF MOTHLY EXPENSES HERE)*12)+SUM(PUT RANGE OF YEARLY EXPENSES HERE)/12)
A type of animated character that represents a user in the virtual world, which is used to move throughout the world and interact with other characters and objects is called an <u>avatar</u>.
<h3>What is an avatar?</h3>
An avatar can be defined as a type of animated character that is designed and developed by a software developer to represent a user or player in the virtual world, which is used to move throughout the world and interact with other characters and objects.
In gaming technology and software development, an avatar is typically used to denote a user's (player's) character in the gaming world, virtual world or computer-simulated environment, either in two-dimensional (2D) or three-dimensional (3D).
Read more on avatar here: brainly.com/question/26479902