The probability that a person wins the game is 32.1%
<h3>How to illustrate the probability?</h3>
Based on the information given, the following can be depicted. It should be noted that there are 6 sides as well as 4 cards.
Therefore, the numbers on the dice i.e from 1 - 6 will be represented 4 times each. This gives a total of (4 × 6) = 24. There are also 4 cards. The total in sample space will now be:
= 24 + 4 = 28
The frequency table will be such that 28 or more have a relative frequency of 9. Therefore, the probability that a person wins the game will be:
= 9/28 = 32.1%
When you win 25% of the time, this illustrates that the number of products picked will be:
= 25% × 28
= 7 products.
The probability of participants achieving a winning score of 36 or higher in four consecutive attempts will be:
= 1/6⁴ = 1/1296
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Answer:
Yes, the constant of proportionality is 1.5
Step-by-step explanation:
Answer:
Step-by-step explanation:
In statistics, about 68 percent of values come in one standard deviation of the mean by using a standard normal model. Approximately 95% of the data were all within two standard deviations from the mean. Almost all of the data are in the range of three standard deviations of the mean (roughly 99.7%).
The 68-95-99.7 law, also known as the Empirical Rule, is based on this evidence. 68 percent of the data values of a naturally distributed data collection of small children with a mean of 8.2 and a standard deviation of 10.8 would be between -2.2 and 19.0.
Within a mean of 14.1 as well as a standard deviation of 8.2, 68 percent of the data values in a usually distributed data collection of older children would be between 5.9 and 22.3.
However, we cannot conclude that the data is naturally distributed since the real actual data vary from the usual normal curve computed above.
Hence, various measures like either goodness of fit or theory testing, would be used for this.
Answer:
b
Step-by-step explanation: