The Answer is all of them, it's okay when i had to take this class last year and it took me for ever to find the tab and paste options.
Answer:
Computer scientists began building rudimentary games and simulations on mainframe computers in the 1950s and 1960s, with MIT's Spacewar! in 1962 being one of the first such games to be played with a video display. The first consumer-ready video game hardware arrived in the early 1970s, with the Magnavox Odyssey, the first home video game system, and the first arcade video games from Atari, Computer Space and Pong, the latter of which was later transformed into a home console version. Pong's success in arcades and at home prompted numerous firms to create clones of the game, resulting in a market contraction in 1978 owing to oversaturation and a lack of innovation.
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The main difference between second generation (2G) and third generation (3G) technology is data. 2G services were developed with mostly voice services in mind, but are capable of providing relatively slow (14.4kbps) speed data services.
Answer:
Binary information must be encoded in some way before transmission over the Internet. ... Copper wire is used to transmit binary messages using electricity - a voltage on the wire means one state, and no voltage means the other. Fiber-optic cables, on the other hand, use light (on or off) to transmit a binary message.