A. total number of rolls: 100
probability to roll a 3: 11/100
First we solve this equation:
x = cos^-1(0) = pi/2 and 3pi/2
Now, this is the answer for angles between 0 and 2pi
but there are "negative angles" and angles larger than 2pi
so the general solution that includes all of these cases is:
x = pi/2 + n*pi
here n is any integer.
Answer:
x-intercept: (3,0)
y-intercept: (0,-4)
Step-by-step explanation:
To find the x and y-intercepts, we first need to understand what they are. X and y-intercepts are points on the line that passes through the x-axis and y-axis. When a point is an x-intercept, it passes through the x-axis. This means the x-coordinate is an integer, while the y-coordinate is always 0. This can be denoted by (x,0). When a point is a y-intercept, it passes through the y-axis. This means the y-coordinate is an integer, while the x-coordinate is always 0. This can be denoted by (0,y).
Now that we know what x and y-intercepts are, we can plug in x=0 and y=0 to find the intercepts.
x-intercept
4x-3y=12 [plug in y=0]
4x-3(0)=12 [multiply]
4x-0=12 [add both sides by 0]
4x=12 [divide both sides by 4]
x=3
---------------------------------------------------------------------------------------------------------
y-intercept
4x-3y=12 [plug in x=0]
4(0)-3y=12 [multiply]
0-3y=12 [subtract both sides by 0]
-3y=12 [divide both sides by -3]
y=-4
Therefore, the x-intercept is (3,0) and y-intercept is (0,-4).
It would be 27/50
54/2 = 27
100/2 = 50
Answer:
D
Step-by-step explanation:
<u>The answer is D</u>. 6 is the whole number with no decimal after it so it goes before the decimal. Then we add the numbers after the decimal. 0.2 is the same as 0.20 so we add 0.20 plus 0.09 which gets us 0.29. Lastly, we add this all together and get a total of 6.29. Hope this helps!