Answer: 3
Step-by-step explanation:
The 3D vector consists of 3 axes, let's say x, y and z.
Now, a vector P lies in all of them.
So, the angle it makes with x axis is α
The angle it makes with y axis is β
The angle it makes with z axis is γ
So, to determine the Cartesian components or to resolve the vector into it's Cartesian components we need 3 angles with each axis.
Answer:
-6
Step-by-step explanation:
A² + b² = c²
8² + x² = 16²
x² = 16² - 8²
x² = 192
x =√192
x =8√3
Hope this helps :D
(The number or letter written inside is the number of cups)