The expected value of the winnings from the game is $4
<h3>How to determine the expected value?</h3>
The payout probability distribution is given as:
Payout ($) 2 4 6 8 10
Probability 0.5 0.2 0.15 0.1 0.05
The expected value is then calculated as:

This gives
E(x) = 2 * 0.5 + 4 * 0.2 + 6 * 0.15 + 8 * 0.1 + 10 * 0.05
Evaluate the expression
E(x) = 4
Hence, the expected value of the winnings from the game is $4
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The slope of y = 3x - 4 on the interval [2, 5] is 3 and the slope of y = 2x^2-4x - 2 on the interval [2, 5] is 10
<h3>How to determine the slope?</h3>
The interval is given as:
x = 2 to x = 5
The slope is calculated as:

<u>16. y = 3x - 4</u>
Substitute 2 and 5 for x
y = 3*2 - 4 = 2
y = 3*5 - 4 = 11
So, we have:


Divide
m = 3
Hence, the slope of y = 3x - 4 on the interval [2, 5] is 3
<u>17. y = 2x^2-4x - 2</u>
Substitute 2 and 5 for x
y = 2 * 2^2 - 4 * 2 - 2 = -2
y = 2 * 5^2 - 4 * 5 - 2 = 28
So, we have:


Divide
m = 10
Hence, the slope of y = 2x^2-4x - 2 on the interval [2, 5] is 10
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Answer:
huh .
Step-by-step explanation:
Michael will end up on the 30th floor.
Answer:
A = 3
Step-by-step explanation:
Given
(5x² + 3x + 4) - (2x² + 5x - 1)
Remove the parenthesis from the first and distribute the second by - 1
= 5x² + 3x + 4 - 2x² - 5x + 1 ← collect like terms
= 3x² - 2x + 5
In the form Ax² + Bx + C
with A = 3