Answer:
Automatic and Explicit Buffering.
In the case of explicit buffering, the length of the queue is provided while in automatic buffering the queue size needs to be indefinite. In automatic buffering there is no need to block the sender while coping the message. While in explicit buffering the sender is blocked for the space in queue.
No memory is being wasted in explicit buffering.
Send by Copy and Send by Reference.
By using the send by copy method, the receiver is not able to change the state of parameter while send by reference allow. The advantage of using the send by reference method is that it allows to change a centralized application to its distributed version.
Fixed-sized and Variable-sized Messages.
In fixed size messaging refers, the buffer size is fixed. This means only a particular number of messages can only be supported by the fixed size buffer. The drawback of the fixed size messages is that they must be a part of fixed size buffer. These are not a part of variable size buffer. The advantage of variable size message is that the length of the message is variable means not fixed. The buffer length is unknown. The shared memory is being used by the variable size messages.
Explanation:
The program is
num = int(input("Enter Numerator "))
den = int(input("Enter Denominator "))
print("quotient is ",str(num//den)," remainder is ", str(num%den))
<h3>
How to create a division sign in HTML?</h3>
To create a division sign ( ÷ ) in HTML you can use any of the following codes.
÷
÷
÷
<h3>
How to divide in computer programming?</h3>
Perl code
use strict;
my $first = 15;
my $second = 5;
my $answer = $first / $second;
print "You get $answer if you divide $first by $second";
When the script above is run, it displays "You get 3 if you divide 15 by 5" on the screen.
To learn more about programming, refer
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The correct answer: Yes, mobile-style apps can run in a personal computer's desktop.
That is possible by means of a desktop application called emulatator. An emulator like Bluestacks allows a personal computer to run mobile-style apps by acting as a virtual drive in the personal computer's harddisk.
Emulation is successful if the system requirements of the mobile-application is met by the personal computer's system attributes such as Random Access Memory abundance, Random Access Memory speed, Processing speed (in some cases core abundance e.g. core 2) etc.
Some mobile-applications do not work in the personal computer's desktop, however, if this application requires platform specific functions such as mobile device's network provider etc.
False, absolute references have two dollar signs