Access the File<span> menu, choose </span>Info Pane<span> to get to </span>Backstage view, you can see Properties on t<span>he area on the right side </span>of the current PowerPoint presentation. <span>Within the </span>Properties<span> pane click the </span>Show All Properties<span> option , T</span><span>his will displays properties such as </span>Size<span>, the number of </span>Slides<span>, </span>Hidden Slides<span>, the number of </span>Multimedia Clips, etc. Some of the entries are editable w<span>ithin the </span>Properties pane, and some are not. Just move your mouse cursor over any detail of a property. The editable sections will change the cursor into edit mode.
Answer:
3- The code takes in an input, turns it into an integer and then multiplies it by 2 and prints it
Explanation:
Look- First, the code snippet asks for an input (int or float) as "Rawheight".
Aftewards, it converts the input into an integer numeral(if it was a float) and multiplies it by 2.
This processed value is, then, further transferred to the variable "double_height" and is thereafter rendered on the user's virtual screen.
Answer:
It is <em>definitely </em>D.
Explanation:
I am a gamer myself so this question is easy for me. It's slim to none to be wrong when you view my answer!!!
Answer:
The Atos case demonstrates that it is possible to cut out e-mail entirely.
Explanation:
The computer technology that allows us to develop three-dimensional virtual environments (VEs) consists of both hardware and software. The current popular, technical, and scientific interest in VEs is inspired, in large part, by the advent and availability of increasingly powerful and affordable visually oriented, interactive, graphical display systems and techniques. Graphical image generation and display capabilities that were not previously widely available are now found on the desktops of many professionals and are finding their way into the home. The greater affordability and availability of these systems, coupled with more capable, single-person-oriented viewing and control devices (e.g., head-mounted displays and hand-controllers) and an increased orientation toward real-time interaction, have made these systems both more capable of being individualized and more appealing to individuals