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seropon [69]
3 years ago
8

How do i work on code with someone else? i use visual studio code. me and a friend wanna make a game together with code. how do

we work on the game at the same time
Computers and Technology
1 answer:
Art [367]3 years ago
7 0

Answer:

You can use Repl.it.com......It's best for practising coding languages...

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Imagine a typical website that works as a storefront for a business, allowing customers to browse goods online, place orders, re
Gwar [14]

Answer: See explanation

Explanation:

Following the information given in the question, the testing process for the website will include testing the links that are on the site.

Another that ng to test is to check if the menus and the buttons are working properly. Furthermore, the layout should be ensured that it's consistent as well as the ease with which the website can be used.

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3 years ago
Lime is using social media to ask consumers about the qualities they desire in an electric scooter. The firm hopes to develop a
tresset_1 [31]

Answer:

The correct answer to the following question will be "Product".

Explanation:

  • Product marketing is often a mechanism by which a brand is marketed and delivered to a client. It's also known as the intermediate feature between product innovation and brand recognition or awareness.
  • It's something to which comparison is made when selling a product on the market to the consumer.

Therefore, the Product is the right answer for the above question.

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3 years ago
What is the digital divide? What does the digital divide mean for the world?
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it mean for some people that have technology like a computer and there are some who don't have access to technology like phones, and tv's

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3 years ago
What is the best software for game design
riadik2000 [5.3K]

The 2D Design Engines

10. Sploder

This program should be labeled a product for the very novice of game designers and developers. It features a very simple interface that can be used to make shooters and platformers. The custom game, which Sploder creates, always comes out as flash, which is arguably one of the best places to start anyway. It features a drag and drop interface, and your games can also be shared with other Sploder users, making it a community application.

9. RPG Maker XP

Yet another beginner program RPG Maker is well known all around the gaming community as an awesome place to start designing. It features many tropes of those old 16bit RPG games that were in the rage during the early 90’s. Along the way, the program usually holds your hand through the process of creating your world and story, which is also supplemented by countless FAQs and forums discussing the program.

8. Multimedia Fusion 2

For the fledgling designer who has more than a few games under their belt, Multimedia Fusion 2 is the next logical step in design. It contains and intricate system that details a lot of design when it comes to levels, characters, and actions. The design also allows for easy assignment of behaviors to objects, as everything can be done through dragging and a little bit of event planning. Overall, this is a powerful program that any designer should try out in the long run.

7. Construct Classic

Construct Classic shares a lot of the same tropes with easy to use designing software in that it is very easy to use. The classic version of this program boasts the ability to create Direct X titles with the addition of an awesome physics engine, even system, and fully realized pixel shader effects. The program is ideal for creating prototypes, but can also be used to make simple games.

6. Flixel

In terms of 2D game design, Flixel reigns supreme because of one very important fact. A created game with the Flixel engine can be distributed freely, with no need to purchase a license to distribute the said game. It also got one of the most supportive forums as the program is constantly updated with improved collision and even boxes, along with countless 2D objects.

The 3D Design Engines

5. UDK (Unreal Development Kit)

The Unreal Engine is an iconic design program, and there are tons of titles that prove the very same. It has been in use for so many years that no one can dispute how powerful it really is. At the same time, it’s a very good intermediate level design program, as it features a full 3D workspace where designs for levels and characters can all be made. Be forewarned though, this is a very professional program, and if you intend to create game, you’ll have to pay $100 plus royalties for each sale.

4. Blitz Max

For beginners that want to upgrade from 2D to 3D without too many hiccups, Blitz Max is the perfect tool to translate that journey. It features a very fundamental approach to 3D games design, buy at the same time, it doesn’t restrict the user in too many ways. In terms of graphical quality, don’t expect too much out of it as the aesthetics are based on the most fundamental designs.

3. Pygame

One of the reasons why Pygame is on this list is because it deals with the Python programming language. This makes it a very big contender as Python mostly belongs the PS3 format, and is a tricky language to master. However, this program, with the many countless tutorial books makes it easier to grasp every concept required in making games.

2. XNA Games Studio

XNA is the prime language you should pick if you’re really considering getting serious with games design and creation. The design program has countless different titles under its already well established repertoire, and that is still fast growing. However, you also have to be aware that the software is on the technical side of design, as you may see in games Spelunky or Magicka.

1. Unity3D

We can’t all be masters of programming languages, and certainly, not all of us have the ability to create game engines from scratch. This is basically the idea behind Unity 3D, and it upholds that same ideal very well because it takes a very hands-off approach to your design. There are many different tutorials on how you can get started on this engine, so starting now might be beneficial to you.

7 0
3 years ago
Read 2 more answers
Create a Racket procedure compute_pos that reads numbers from the keyboard until 0 is read, count how many positive numbers are
Artyom0805 [142]

Answer:

import java.util.Scanner;

public class Solution {

   public static void main(String args[]) {

       compute_pos();

     }

     

     public static void compute_pos(){

     Scanner scan = new Scanner(System.in);

     int sum = 0;

     int counter = 0;

     // Prompt the user to enter an input

     System.out.println("Enter your value");

     // user input is assign to the variable value

     int value = scan.nextInt();

     

     while(value != 0){

         if (value > 0){

             sum += value;

             counter++;

         }

         System.out.println("Enter your value");

         value = scan.nextInt();

     }

     // Display the value of sum to the user

     System.out.println("The sum of the positive number is: " + sum);

     // Display the value of counter to the user

     System.out.println("The number of positive number is: " + counter);

   }

}

Explanation:

The first line import the Scanner class which allow the program to read input from the user. The class Solution is then defined. Then the main method which signify the beginning of execution in the program is defined. A method is called inside the main method.

The method compute_pos is defined. Inside the compute_pos method, a scanner object scan is declared to accept input from the user via the keyboard.

The variable sum and counter is declared and assigned to 0.

A prompt is displayed to the user to input a value. The user input is accepted and stored in the variable value.

Then a while loop is use to check the user input if it is not equal to zero. If it is equal to zero, the loop will end. Inside the loop, we first check to see if the user input is greater than 0, if it is, we add it to the variable sum and increase our counter by 1. At the end of the loop, a prompt is again display to accept input from the user.

Outside the loop, we display the sum and counter to the user.

8 0
4 years ago
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