Answer:
-76
Step-by-step explanation:
Okay, so first you draw a picture and let x be the distance from point D to the rest stop. Then the distance from point to the rest stop is 8 - x
You know that the length of the new trail is y + z, where y is the distance from Ancaster to the rest stop and z is the distance from Dundas to the rest stop.
Now by the Pythagorean theorem, y^2 = 4^2 + x^2 and z^2 = 6^2 + (8 - x) ^2
So take square roots of these, add them, and minimize.
Note: I am assuming the path is perfectly straight, otherwise this approach fails.
Answer:a>4
Step-by-step explanation:
Again, nice problem. These are not super easy. You need to imagine the triangles in the figure and relate sides.
For instance: ADC, its hypotenuse is 15
For ABC, it is 20,
so 20/15 is the ratio between both triangles. Now let's choose the side with 'x'
x is one side of ADC, the corresponding side in ABC is 15 (the second longest sides). You need to rotate the triangles, etc ... That's the tricky part :)
So:
20/15 =15/x ----> x = 15*15/20 = 225/20 = 45/4
Which is C
Not sure whether it's too late to help you though!!!!
Also notice that it's kind of a product rule:
x * 20 = 15 * 15
I am sure the book explains a short way of getting to this equation, like sides opposite, blah blah, but what i told you is the reason. You asked for understanding it! Best luck!
Answer:
A.) The function is Nonlinear
Step-by-step explanation:
a function is a bunch of ordered pairs of things (in our case the things will be numbers, but they can be otherwise), with the property that the first members of the pairs are all different from one another. A function is an equation that has only one answer for y for every x. A function assigns exactly one output to each input of a specified type. It is common to name a function either f(x) or g(x) instead of y. f(2) means that we should find the value of our function when x equals 2. Functions are used because of following reasons – a) To improve the readability of code. b) Improves the reusability of the code, same function can be used in any program rather than writing the same code from scratch. c) Debugging of the code would be easier if you use functions, as errors are easy to be traced. In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many other scientists because most systems are inherently nonlinear in nature. Material nonlinearity involves the nonlinear behavior of a material based on a current deformation, deformation history, rate of deformation, temperature, pressure, and so on. Examples of nonlinear material models are large strain (visco) elasto-plasticity and hyperelasticity (rubber and plastic materials). also nonlinear. adjective. If you describe something as non-linear, you mean that it does not progress or develop smoothly from one stage to the next in a logical way. Instead, it makes sudden changes, or seems to develop in different directions at the same time.
Example: Solve the linear equation 3x+9 = 2x + 18.
Example: Solve the nonlinear equation x+2y = 1 and x = y.