Games: $471; System: $157
s = cost of the system, and g = cost of the games
It is given that s+g = 628
and g=3*s
s+3*s = 628
4s = 628
s = 157
s+g = 628
157+g= 628
g= 628-157
g= 471
Answer:
Draw a number line starting with -100, -95, -90, -85, -80, -75, -70, -65, -60, -55, -50, all the way to 0. Then put a point mark at where the -98 would be.
We have that
set of data [<span>8, 12, 15, 17, 18]
step 1
Find the mean
</span>[8+ 12 + 15 + 17 + 18]/5-------> 70/5------> 14
step 2
for each number: subtract the Mean and square the result
(8-14)²----->36
(12-14)²----> 4
(15-14)²----> 1
(17-14)²----> 9
(18-14)²----> 16
step 3
<span> work out the mean of those squared differences
[36+4+1+9+16]/5-----> 66/5-----> 13.2----> </span><span>this value is called the "Variance"
step 4
</span><span>Take the square root of that
</span>standard desviation=√13.2-----> 3.63-------> 4
the answer is
4
Answer:
Graph of Modulus
The graph of a modulus or absolute value function is in a form of a 'V' shape whose vertex depends upon the coordinates. The equation for the graph is given as,
where,
(a, b) are the coordinates of the vertex of 'v' in the form of (x, y),
And h shows how wider or lean will be the function, for h=0, it is a straight line, while for a negative value the graph will face downwards and opposite for a positive value.
Given to us
y = |x-3|
On the coordinate plane
The graph will be in the shape of a 'V' whose vertex will lay at the coordinates (3, 0). As the value of a is 1 the graph will face upwards. As shown below on the graph.
Learn more about Modulus:
brainly.com/question/18106342
Step-by-step explanation:
The equation of a line is y=mx+b
To find the gradient you calculate the change in Y/change in X.
To find the y-intercept you should plug it in a graphic calculator.