The most appropriate change in this situation would be to change the message "User input deemed invalid" to "You made a mistake, try again, you can".
<h3>What should we change to improve the children's experience?</h3>
To improve children's experience with this new calculator program, we must adapt all the features of the program for children's users. Therefore, the buttons, the messages and everything related to this program must be suitable for their motor and brain development.
Therefore, it is considered that the message "User input deemed invalid" is not suitable for children because they may not understand this message or misinterpret it and desist from using the new program.
So, the most appropriate message to replace the previous message would be:
- "You made a mistake, try again, you can"
Because this message is suitable for the friendly language that children use in their daily lives and they would better understand the message without giving up using the new program or the calculator.
Learn more about programs in: brainly.com/question/13264074
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Answer:
A keyboard, mouse, and microphone all are examples of <u>peripheral devices.</u>
Explanation:
hope this helps
Answer:
Reload the page.
Look for server connectivity issues.
Check for any DNS changes.
Sift through your logs.
Fix faulty firewall configurations.
Comb through your website's code to find bugs.
Contact your host.
Explanation:
Answer:
Check the explanation
Explanation:
Here in this game of Tic-Tac-Toe, it is using the TPGE engine which is a Tiny Python Game Engine. Let's talk about its functions like:-
def image_type(img): In this function, it is simply taking image as a parameter and returning its object type like DISC if the image is in graphical form, TEXT if it is a string, and LINE if it is other than the mentioned object.
def convert_image(img): In this function, it is simply taking image as a parameter and returning an equivalent graphical object as understood by John Zelle's. Mainly comparing for three things in this function and those are: if image equals to DISC then it is calling convert_circle(function), if image equals to LINE then it is calling convert_line(function), and if image equals to TEXT then it is calling convert_text(function),
def convert_circle(x): This function takes a list( a group of values) and makes a circle at the center of the window and the circle's radius is coming from the list.
convert_text, convert_line, convert_circle are only creating text, line, and circle and then returning it.
def graphical_elements(images): This function is taking image as a parameter and then extracting shape and color from the image and then calling convert_image(shape) and convert_type(shape) and it gives us graphic and kind respectively. Now it is checking whether kind equals to DISC If yes then filling color on the window else, setting the outline of the window
def run(): Here it is finally running the game with required parameters, the whole game is continously running under the while loop.
That's all