Each of the 20 people has 19 other people to communicate to. If you add that all up you get 20*19 paths, but then each path is counted twice (back and forth), so we divide this by 2. 20*19/2 = 190.
The general forumula is n(n-1)/2
Answer: True
Explanation:
Yes, the given statement is true, as the bastion host basically require two individual firewall that connect with the internal network and perimeter network by using the perimeter configuration.
Perimeter network basically isolate the the bastion host from the internal network. Bastion host is the serve as the host that connect with the external world. As, perimeter network is one of the type of the firewall network system.
Therefore, the internal network and the perimeter network basically connect with the firewall by using bastion host.
Answer:
A. Spoofing
Explanation:
Spoofing is the act of disguising a communication from an unknown source as being from a known, trusted source. Spoofing can apply to emails, phone calls, and websites, or can be more technical, such as a computer spoofing an IP address, Address Resolution Protocol (ARP), or Domain Name System (DNS) server.
IP spoofing involves an attacker trying to gain unauthorised access to a system by sending messages with a fake or "spoofed" IP address to make it look like the message came from a trusted source, such as one on the same internal computer network, for example.
Email spoofing often involves things like requests for personal data or financial transactions. The emails appear to be from trusted senders such as customers, coworkers, or managers but they are actually from cyber criminals who deliberately disguise themselves to gain your trust and your help with the action they want you to take
It is the finance / administration function that records time accounting and procures the needed items
Answer:
Computer scientists began building rudimentary games and simulations on mainframe computers in the 1950s and 1960s, with MIT's Spacewar! in 1962 being one of the first such games to be played with a video display. The first consumer-ready video game hardware arrived in the early 1970s, with the Magnavox Odyssey, the first home video game system, and the first arcade video games from Atari, Computer Space and Pong, the latter of which was later transformed into a home console version. Pong's success in arcades and at home prompted numerous firms to create clones of the game, resulting in a market contraction in 1978 owing to oversaturation and a lack of innovation.