Answer:
6 in ^2
Step-by-step explanation:
divide side lengths by two and add those numbers
Answer:
(x/2)-16=f( x)
Step-by-step explanation:
f( x)=2x+32
y=2x+32
inve.rse (switc.h x an.d y)
x=2y+32
subtr.act 32 on eac.h sid.e
x-32=2y
divid.e ea.ch s.ide b.y 2
(x-32)/2=(2y)/2
(x/2)-16=y
rev.ise y a.s f( x)
(x/2)-16=f( x)
So.me wo.rd is sup.posedly ba.d an.d I do.n't kn.ow wha.t s.o I pu.t ra.ndom per.iods eve.rywhere.
2.3 rounds to 2
because if the decimal is 5 or above you round up, if its less than 5 it stays the same. for example 2.6 round to 3 but 2.4 becomes 2
That number in scientific notation is 1.26 x10^-5. The decimal up front has to be greater than 1, but less than 10. We move the decimal to the left to get that answer 5 times. That is what gets us 1.26 x10^-5.
Answer:
32 games
Step-by-step explanation:
Experimental probability is a decimal showing the number likely to win out of the total. It can also be expressed as a percent by multiplying by 100. So 0.2*100 = 20%. This means he will win 20% or 2 out of 10 games. This also means he will lose 80% or 8 out of 10 games.
If he plays 40 games, he will lose 80% or 0.8*40 = 32 games.