Answer.: shaded region = 16 unit^2
Explanation:
Shaded region = 4 x 4 = 16 unit^2
True. For example, if 2 is a, and b was 0, then ab would automatically be 0. Both a and b can be 0 though, but at least one of them must be zero.
Maximum and minimum turning points at (-2|33); (0.4|0.928)
Inflection points at (-1.472|21.195); (0|1); (0.272|0.957)