When we say that Unity “handles terrain natively,” and how can that assist in game development, we mean that all or anybody can produce or create the terrain, as they want or intended for it to be instead of a person going out to download other assets so as to be able to do so.
The sculpting tool and key/mouse commands would you use to most easily create a “plateau” in your terrain is the the paint height too
<h3>What is a sculpting tool?</h3>
There are a lot of tools such as chisels that are said to be used to carve away the stone, shape the forms, and finish the details.
Based on the materials used, a sculptor is one that uses a lot of techniques such as sewing to others.
Learn more about tools from
brainly.com/question/26694215
Negative numbers are encoded using the two’s complement technique. Two's complement is used to encode negative numbers.
Option A is correct .
<h3>What method does the in data type use to store negative numbers?</h3>
Most implementations you're likely to encounter store negative signed integers in a form known as two's complement. Another important way of storing negative signed numbers is called one's complement. The one's complement of an N-bit number x is basically defined as x with all bits inverted.
<h3>What is encoding method?</h3>
An encoding technique is the application of established industry conventions to a coded character set to create a coded character scheme. Such rules determine the number of bits required to store the numeric representation of a given character and its code position in the encoding.
Learn more about two complement technique encoding :
brainly.com/question/26668609
#SPJ4
Import java.util.Scanner;
public class MinutesConversion {
private static Scanner inputDevice;
public static void main(String[] args) {
int minutes, hours;
float days; // float for decimal point
inputDevice = new Scanner(System.in);
System.out.println("Please enter minutes for conversion >> ");
minutes = inputDevice.nextInt();
hours = minutes / 60;
days = hours / 24.0f;
System.out.println(+ minutes + " minutes is " + hours + " hour(s) or" + days " days");
}
}
Answer: In order for you to realize there has been a sensory change, it has to reach the <u>perceptual</u> level of processing.