Explanation:
There are only two inputs to the circuit, and one output. There is an internal signal, not an input, between the inverter and the AND gate.
Here, it is convenient to label the top input A, the inverter output B, and the bottom input C. Of course, the output is labeled D.
Then B is the logical inverse of A, and D is the AND of B and C.
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D will only be 1 for A=0 and C=1. It will be 0 otherwise.
A buffer is able to resist pH change because the two components (conjugate acid and conjugate base) are both present in appreciable amounts at equilibrium and are able to neutralize small amounts of other acids and bases (in the form of H3O+ and OH-) when the are added to the solution.
High-level language programs must be translated into machine language before they can be executed. (Machine language instructions are encoded as binary numbers that are meant to be used by a machine, not read or written by people. The Java compiler translates Java programs into a language called Java bytecode.
Ever since video games were first released, graphics have been a huge selling point for popular games. On today's market, most new AAA titles (games with the largest available budget) are focused on improving graphics over previous AAA titles. But improvements in graphics requires a more difficult calculation for the computer hardware. When working with high resolution textures, the hardware need to be able to load in assets faster than ever and since there are physical limitations to how fast these assets can be loaded by the hardware, game designers have to limit their assets size. Without limitations most hardware wouldn't be able to handle the ever growing size of assets. So a game designer is limited by the power of the current hardware when designing assets. However since improvements are made every year on hardware, improvements in graphics quality and the like can also be made but will be limited to the hardware limitations of the future hardware. On a side note, virtual reality graphics were hard to render at a decent resolution a couple of years ago due to hardware limitations. But with the improvement in hardware came also the improvements in resolution and responsiveness of the virtual reality experience. Another aspect of video hardware is also the graphics drivers, compatibility, game engine and much more, but these are the basics of why hardware affects game design.