A) The attachment shows the equation of the best-fit line. It is approximately
.. test average = 89.7 -2.93*(hours playing games)
b) The slope indicates the expected drop in test score for each hour spent playing games
c) The y-intercept is the expected test score if no hours are spent playing games.
d) The correlation coefficient is -0.92, a significant negative correlation. One might expect that hours spent playing games indicates a lack of interest in school subjects or studying, hence a likelihood that test scores will be lower.
e) The equation predicts a test score of about 75 for someone who spends 5 hours a week playing video games.
Answer:
x ≥ -3
Step-by-step explanation:
Step 1 :
Pulling out like terms :
1.1 Pull out like factors :
-4x - 12 = -4 • (x + 3)
Equation at the end of step 1 :
Step 2 :
2.1 Divide both sides by -4
Remember to flip the inequality sign:
Solve Basic Inequality :
2.2 Subtract 3 from both sides
x ≥ -3
Inequality Plot :
2.3 Inequality plot for
-4.000 X - 12.000 ≥ 0
Answer:24v+24w-16
Step-by-step explanation:
8(3v+3w-2)
8 times 3 =24
So 24v+24w
Then 8 times 2=16
So the answer would be 24v+24w-16
Answer:
Step-by-step explanation:
1) The advertisements boast that 25% of the cereal in each box is almonds. It means that the percentage of the other cereals in the box is 100 - 25= 75%
Therefore, the portion of each box that is not almonds is 75/100 = 0.75
2) The advertisements boast that 25% of the cereal in each box is almonds. If each box contains 12 cups of cereal, then the number of cups of almonds in each box is
25/100 × 12 = 3 cups
3) if each box contains 12 cups of cereal, and 4 cups are oats, then the percentage of each box that is oats is
4/12 × 100 = 33.33%