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belka [17]
3 years ago
6

In a video game, the chance of rain each day is always 30%. At the beginning of each day in the video game, the computer generat

es a random integer between 1 and 50. Explain how you could use this number to simulate the weather in the video game
Mathematics
2 answers:
snow_tiger [21]3 years ago
5 0

Answer:

ew teachers really out here trying to make video games about school huh

Step-by-step explanation:

Natalija [7]3 years ago
3 0

Answer: answer 80%

Step-by-step explanation:

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I’m pretty sure it’s 4
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What fraction is equal to 9/36
Lemur [1.5K]
The answer is 1 / 4

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A marathon is 26.2 miles long. If a runner can run 7.5 miles in 60 minutes, how many minutes will it take to run the full marath
olganol [36]
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Please Help Me With Matrices! Fully explain to me what to do, for I have no clue what I am doing. I can substitute, and eliminat
prohojiy [21]
Can you find an explanation of "row operations" with examples in any of your learning materials, online or in print?

Once you get the hang of row ops, it's not terribly hard.  This does, however, take a lot of arithmetic.

<span>−6x−y−5z=−10
− 5x+6y+4z=−7 
2x−3y−2z=3 

can be represented by the matrix  

-6  -1  -5  -10
-5    6  4   -7
 2   -3  -2    3

Our goal is to transform this 3 x 4 matrix so that it ends up looking like:

1  0  0  a
0  1  0  b
0  0  1  c

and the solution you want is the vector (a, b, c) (three numeric values).

</span>I have more or less arbitrarily chosen to start with the third row:   
2   -3  -2    3.  We want this row to begin with a 1, so we multiply each of the original four digits by (1/2), obtaining 1   -3/2   -2/2   3/2, or 1  -3/2   -1   3/2.

We can present the original matrix in any order without changing its value.  Thus, the original 

-6  -1  -5  -10
-5    6  4   -7
 2   -3  -2    3

becomes 

-6  -1    -5  -10
-5    6     4   -7
 1  -3/2  -1   3/2

We want that "1" to appear in the upper, left hand corner of the matrix.  We are free to interchange rows, so we interchange the first and 3rd rows, obtaining 

1  -3/2  -1   3/2
-5    6     4   -7
-6  -1    -5  -10

Next, we manipulate the first row (which begins with 1) so as to get the first element of the 2nd and 3rd rows to be 0.

To achieve this for the 2nd row, we multiply the 1st row by 5, obtaining

5   -15/2   -5   15/2

and then we add this to the existing 2nd row.  The result will be an "0"
in the first column:

0   (6-15/2)   ( 4-5)  (-7+15/2), or   0   -3/2   -1   1/2.

Substitute this new 2nd row for the original 2nd row.  We'll now have:

  1  -3/2  -1   3/2
  0  -3/2   -1   1/2
-6  -1    -5  -10

Now we have to "fix" the 3rd row, so that it starts with a zero (0):
To accomplish this, mult. the first row by 6 and add the resulting new row to the existing 3rd row.  Result should be  0  -10  -11  -1, and the revised matrix will be 

 1  -3/2  -1   3/2
  0  -3/2   -1   1/2
 0  -10    -11  -1

Next steps involve transforming the 2nd column so that it looks lilke

0
1
0.

To do this, mult. the entire 2nd row by -2/3,  Here's the expected result:

0    1     2/3    -1/3

Replace the existing 2nd row with this revised 2nd row:

 1  -3/2  -1   3/2
  0  -3/2   -1   1/2
 0  -10    -11  -1  becomes

 1  -3/2  -1   3/2
 0    1    2/3   -1/3
 0  -10    -11  -1

In the end we want this matrix to look like 

1  0  0  a
0  1  0  b
0  0  1  c

and the solution you want is the vector (a, b, c) (three numeric values).

Use this new 2nd row to further fix the 2nd column, so that it looks like

0 
1
0.


I ask that you go thru this discussion and work out each set of calculations yourself, to verify what I have done so far.  Reply with any questions that arise.  We'll find a way to finish this solution.

8 0
3 years ago
20percent of what number is 74
julsineya [31]
<span>\frac{20}{100} \times x = 74\\\\ x = 74\times \frac{100}{20}\\\\x = 74\times 5\\\\x = \boxed{370}</span>
6 0
3 years ago
Read 2 more answers
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