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Tomtit [17]
3 years ago
12

Using existing algorithms as building blocks for new algorithms has all the following benefits EXCEPT

Computers and Technology
1 answer:
Triss [41]3 years ago
8 0

Answer:

I think it’s D

Explanation:

Using existing correct algorithms as building blocks for constructing another algorithm has benefits such as reducing development time, reducing testing, and simplifying the identification of errors.

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Disk requests come in to the disk driver for cylinders 10, 22, 20, 2, 40, 6, and 38, in that order. A seek takes 6 msec per cyli
oksano4ka [1.4K]

Answer:

For  FCFS = 876msec For SSTF = 360msec For SCAN(elevator) = 348msec

Explanation:

Considering FCFS algorithm.

In FCFS, the requests are addressed in the order they arrive in the disk queue, this means that the number of cylinders traveled becomes equal to the total of disk requests. With the arm initially at 20, the first request is to read cylinder 10.

Therefore the cylinders traversed for the first request = 20 – 10 = 10  

For the second request i.e. a movement from cylinder 10 to cylinder 22, the number of cylinders traversed is = 22 - 10 = 12.

Similarly, for the third request seek arm will return to 20 from 22 so, cylinders traversed through would be = 22-20 = 2.    

Also for the fourth request, cylinders traversed would be = 20 – 2 = 18.

For the fifth request, cylinders traversed = 40 – 2 = 38.

Now for the sixth request cylinders traversed = 40 – 6 = 34.

For the seventh and last request, cylinders traversed = 38 – 6 = 32.

So now to get the how much seek time is required for Disk scheduling algorithm  

First we would add the total cylinders traversed = 10 + 12 + 2+ 18+ 38 + 34 + 32

     = 146 cylinders  

So therefore the total seek time = number of cylinders traversed X seek time per cylinder

               = 146 X 6

   = 876msec

Considering SSTF algorithm.

In SSTF (Shortest Seek Time First), requests having shortest seek time are executed first. So, the seek time of every request is calculated in advance in the queue and then they are scheduled according to their calculated seek time. What this means is that the closest disk (cylinder) next to the position of the seek arm is attended to first. With   the arm at 20 initially, the first request is to read cylinder 22 (i.e. the closest cylinder to the seek arm)

Therefore the cylinders traversed for the first request = 22-20 = 2

For the second request, the disk to focus on is disk 20 and the cylinders traversed = 22-20 = 2

Similarly for the third request the seek arm will move to 10 from 20 so, cylinder traversed = 20-10 =10

For fourth request, cylinder traversed = 10 – 6 = 4

For the fifth request, cylinder traversed = 6 – 2 = 4

For sixth request, since all other disk request closer to it has been attended to the seek arm will move to disk 38 to attend to that disk request So, the cylinder traversed = 38 – 2 = 36

For the last request, cylinder traversed = 40 -38 = 2

So now to get the how much seek time is required for Disk scheduling algorithm  

First we would add the total cylinders traversed = 2 + 2 +10 + 4 + 4 + 36 + 2  

     = 60 cylinders

So therefore the total seek time = number of cylinders traversed X seek time per cylinder

     = 60 X 6 = 360msec

From Here we see that SSTF is better or an improvement to FCFS as it decrease the average response time (Average Response time is the response time of the all requests).

Considering SCAN (elevator) algorithm  

In SCAN algorithm the disk arm moves into a particular direction and services the requests coming in its path and after reaching the end of disk, it reverses its direction and again services the request arriving in its path. So, this algorithm works as an elevator and hence also known as elevator algorithm. Therefore the number of cylinder traveled becomes equal to the total of disk request. With the arm at 20 initially

The first request is to read cylinder 22 i.e. the first cylinder on the upward movement  

Therefore the cylinders traversed would be  =   20 – 22 = 2

For the second request is to read cylinder 38, and the cylinders traversed would be   = 38 – 22 =16

For the third request, seek arm will move to 40 So, the cylinders traversed would be = 40 – 38 = 2

For the fourth request, seek arm will return to 20 since from 40 since 40 is the highest in this upward elevator movement So, cylinders traversed would be = 40 -20 = 20  

For the fifth request, cylinder traversed would be = 20 – 10 = 10

For the sixth request, cylinder traversed would be   = 10 – 6 = 4

For the seventh and last request, cylinder traversed = 6 – 2 = 4

So now to get the how much seek time is required for Disk scheduling algorithm  

First we would add the total cylinders traversed = 2 + 16 + 2 + 20 +10+ 4 + 4 = 58 cylinders

So therefore the total seek time = number of cylinders traversed X seek time per cylinder

   = 58 X 6

          = 348msec

From Here we see that SCAN is better or an improvement to FCFS and SSTF as it decrease the average response time (Average Response time is the response time of the all requests).

6 0
3 years ago
How each programming language differs in terms of constructs, techniques, use and requirements?
Anuta_ua [19.1K]

Programming languages are (designed to be) easily used by machines, but not people.

Natural languages (like English) are easily used by humans, but not machines.

Programming languages are unambiguous, while natural languages are often multiply ambiguous and require interpretation in context to be fully understood (also why it’s so hard to get machines to understand them). Natural languages are also creative and allow poetry, metaphor and other interpretations. Programming does allow some variation in style, but the meaning is not flexible.

Lojban (Wikipedia) is an artificial language designed to try to bridge the gap between these two types of languages. It is specifically unambiguous yet something that a human can pronounce and even speak meaningfully. It can be considered a somewhat successful experiment yet limited in functionality in some ways in both domains (and not a real substitute for a normal programming language, but perhaps useful as an interface).

Natural languages consist of sentences, usually declarative sentences expressing information in a sequence. Programming languages typically are not declarative but procedural, giving instructions to the machine to do something (like commands in natural languages). Rarely, programming languages are declarative, such as Prolog, where statements are given to the computer, then the evaluation consists of finding possible solutions that match those statements (generate a list of words based on possible combinations of letters as defined just by letter-combining rules, for example).

The vocabulary of natural languages is filled with conceptual terms. The vocabulary of programming languages is generally only ‘grammatical’/functional ‘words’ like basic comments, plus various custom-named things like variables and functions. There are no words like you’d look up in a dictionary to express something like ‘love’ or ‘happy’ or ‘sing’.

The grammatical structures vary in more ways than are easy to list here. But some of the most obvious factors are that words don’t have separable parts in programming languages (like English cat-s to form a plural) [=no morphology], and that via brackets, line breaks or other markers, embedding tends to be overtly and clearly marked on both sides for the parser in programming languages, whereas spoken languages usually only have one word (like “that”) linking embedded sentences, and sometimes no word at all. This is another reason that parsing human languages is so hard on a computer.

You could also look at Hockett’s design features and see which apply to programming languages: What is the difference between human and animal language?

In a very general sense, programming languages aren’t used for bidirectional communication and may not properly be considered “languages” in the same sense as natural languages. Just looking at Hockett’s features, they’re completely distinct in being written only, do not involve interchangeability between the speaker and hearer, do not have ‘duality of patterning’ meaning multiple layers of structure as sounds vs. phrases (phonology vs. syntax), and are not transmitted culturally (well, maybe). It’s just very hard to even try to make the comparison.

Most fundamentally, it is worth asking if programming languages even have meaning, or if they are just instructions. This is similar to the Chinese room thought experiment— given a book of instructions for how to translate Chinese, but without actually understanding it, would a human (or computer) with that book be considered to “know” Chinese? Probably not. A computer doesn’t “know” anything, it just does what the instructions tell it to. Therefore, programming languages have no semantics/meaning. They just are instructions, which translate into electronic signals, nothing more.

6 0
2 years ago
6.5 Code Practice: Question 1 please help with code!!! Thank you
viva [34]

Answer: Eat my boy toy

Explanation:

7 0
3 years ago
...............................
Gemiola [76]

............................

Mark me brainliest^^

7 0
2 years ago
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I need help 50 points and brainless if you answer
nata0808 [166]

Answer:

50

var X gets passed into the rectangle function, which I assume would set the x and y coordinates to what the var's have already been set to.

4 0
3 years ago
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