Answer:
public class print{
public static void fillArray(int[] arr, int initialValue){
int n = arr.length;
for(int i=0;i<n;i++){
arr[i] = initialValue++;
}
for(int i=0;i<n;i++){
System.out.print(arr[i]+" ");
}
}
public static void main(String []args){
int[] array = new int[5];
int initialValue =3;
fillArray(array,initialValue);
}
}
Explanation:
Create the function with two parameter first is array and second is integer.
Then, declare the variable and store the size of array.
Take the for and fill the array from the incremented value of initialValue by 1 at every run of loop.
After loop, print the element of the array.
Create the main function which is used for calling the function and also declare the array with size 5 and initialValue with 3. After that, call the function with this argument.
Answer:
Incremental method.
Explanation:
Software development life cycle (SDLC) can be defined as a strategic process or methodology that defines the key steps or stages for creating and implementing high quality software applications.
An incremental model refers to the process in which the requirements or criteria of the software development is divided into many standalone modules until the program is completed.
Hence, an incremental method typically involves developing a system through repeated cycles and smaller portions at a time, enhancing and evolving the system over time.
In SDLC, a waterfall model can be defined as a process which involves sequentially breaking the software development into linear phases. Thus, the development phase takes a downward flow like a waterfall and as such each phase must be completed before starting another without any overlap in the process.
Also, a spiral model can be defined as an evolutionary SDLC that is risk-driven in nature and typically comprises of both an iterative and a waterfall model. Spiral model of SDLC consist of these phases; planning, risk analysis, engineering and evaluation.
Answer:
A
Explanation:
I think is A. or maybe search up the topic of the lesson
<u>Client computer:</u>
A customer is a bit of PC equipment or programming that gets to assistance made accessible by a server. The server is frequently (yet not generally) on another PC framework, wherein case the customer gets to the administration by method for a system.
A gathering of customers is generally called a customer framework. The individuals from a customer framework are normally identified with each other in at least one perspective. The customer is likewise another name for a product program used to associate with a server. 3. A customer can likewise be another term used to depict a client.