Well I would change it to feet to make it easier. There are 12 I inches in a foot so I would divide by 12. 3,600÷12=300 so the playground would be 300feet long. Which is easier than 3,600 inches. ANSWER:300 feet
The greatest common factor is 5.
Answer:
There are an infinite number of values satisfying the requirements; every couple of numbers satisfying the following conditions are valid:
base = 60-w meters
width = w meters
0 < w <= 22
Step-by-step explanation:
Since the playground has a rectangular shape, let us us call b the base of the rectangle and w its width. In order for the rectangle to satisfy the condition of P = 120, we need for the following equation to satisfy:
2b + 2w = 120
Solving for b, we get that b = (120 - 2w)/2 = 60 - w .
Given a particular value (w) for the width, the base has to be: (60-w).
Therefore, the possible lengths of the playground are (60-w, w), where 60-w corresponds to the base of the rectangle and w to its width. And w can take any real value from 0 to 22.
Step-by-step explanation:
9x+6+5x+90°= 180°
14x+96=180
14x=180-96
14x=84
x= 84/14
x=6
so, <A=5x=5(6)=30°
<B=9x+6=9(6)+6=54+6=60°
<C = 180-(30+60)=180-90=90°
Answer:
- <u>He should graph the functions f(x) = 4x and g(x) = 26 in the same coordinate plane. The x-coordinate of the intersection point of the two graphs is the solution of the equation.</u>
Explanation:
<em>To solve the equation 4x = 26</em> using graphs, he should graph two functions in the same coordinate plane. The intersection of the two graphs is the solution of the equation.
The functions to graph are f(x) = 4x, and g(x) = 26.
The graph of f(x) = 4x is a line that goes through the origin (0,0) and has slope 4.
Some of the points to graph that line are:
<u>x f(x) = 4x </u>
0 4(0) = 0 → (0,0)
2 4(2) = 8 → (2,8)
4 4(4) = 16 → (4,16)
6 4(6) = 24 → (4, 24)
With those points you can do an excellent graph of f(x) = 4x
The graph of g(x) = 26 is horizontal line (parallel to the y-axis) that passes through the point (0, 26), which is the y -intercept.
You have to extend both graphs until they intersect each other. The x-coordinate of the intersection point is the solution of the function.