Answer:
<em>C++</em>
////////////////////////////////////////////////////////////////////////////////////////////////////////
#include <iostream>
#include <vector>
using namespace std;
int main() {
vector<int> v;
int n = 1;
while (n != 0) {
cout<<"Enter an integer, the input ends if it is 0: ";
cin>>n;
v.push_back(n);
}
cout<<endl;
///////////////////////////////////////////////////////////
int sum = 0;
int num_positives = 0, num_negatives = 0;
for (int i=0; i<v.size()-1; i++) {
if (v[i] > 0)
++num_positives;
else
++num_negatives;
sum = sum + v[i];
}
//////////////////////////////////////////////////////////
cout<<"The number of positives is "<<num_positives<<endl;
cout<<"The number of negatives is "<<num_negatives<<endl;
cout<<"The total is "<<sum<<endl;
cout<<"The average is "<<(float)sum/(v.size()-1);
///////////////////////////////////////////////////////////
return 0;
}
A scientific experiment is repeatable. Pseudoscience makes claims that cannot be either confirmed or denied. Both seem to want to explain our experiences and broaden our understanding. Science, as a working method, employs basic principles such as objectivity and accuracy to establish a finding. It often also uses certain admitted assumptions about reality, assumptions that must eventually support themselves and be proven, or the resulting finding fails verification. Pseudoscience, however, uses invented modes of analysis which it pretends or professes meet the requirements of scientific method, but which in fact violate it's essential attributes. Many obvious examples of pseudoscience are easy to identify, but the more subtile and herefore more insidious and convincing cases.
Answer:
(E)
Explanation:
I think it's E because it's the only answer that makes sense I guess!

Haptic feedback is used to engage more of the user's senses to provide a deeper and more immersive experience. Products that offer haptic feedback, such as some game controllers, often provide different kinds of sensations to correspond with different visual and audio stimuli.
Explanation:
<h3>Hope it helps you !!</h3>