<em>Answer:</em>
1.)OCCUPATIONAL
2.)POSTURE
<em>This is the answer thank youu!</em>♡︎♡︎
Answer:
Output: 2004 2008 2058
Explanation:
In the first printf command it will print the address of the variables num, msg1, msg2. And in the second printf command it will print the values of the variables num, msg1, msg2. As the address of the structure is 2004 And the size of the integer is 4 byte so size will increase with 4 bytes and the size of character is 1 byte so it will increase by 1*50= 50 bytes.
Hence, the output is 2004 2008 2058
<span>c. as seen from the Earth without the effect of the atmosphere</span>
Answer:
I don't think so. In today's computer era, many different solution directions exist for any given problem. Where OOP used to be the doctrine of choice, now you would consider it only when the problem at hand fits an object-oriented solution.
Reason 1: When your problem can be decomposed in many different classes with each many instances, that expose complex interactions, then an OO modeling is justified. These problems typically produce messy results in other paradigms.
Reason 2: The use of OO design patterns provides a standardized approach to problems, making a solution understandable not only for the creator, but also for the maintainer of code. There are many OO design patterns.
<u>Answer</u>:
<em>It always shows two numbers. One is the highest score and another is the current score</em>. Whatever may be the game, it will always shows the highest score when the game is downloaded.
<u>Explanation</u>:
There would be default value set by the company who designs the game, to encourage <em>people to reach that level and move higher.</em>
So a highest score is always indicated to challenge the current user, so that there is a goal to reach and the user keeps <em>playing the game and in turn the game become popular.</em>